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4DMC 0.3.0 для Minecraft 1.21.10 (Fabric)

Релиз18 декабря 2025Minecraft 1.21.10Fabric32 скачиваний на Modrinth
Это не последняя версия. Последняя для 1.21.10 · Fabric — 0.3.4+1.21.10Открыть 0.3.4+1.21.10 →

Файлы · 1

4dmc-0.3.0.jarОсновной1,12 МБСкачать ↗
Основной · 1,12 МБ
SHA-18cbe48091094f7f6b423a53331cff049c70aeda5SHA-512e516e7a2dac64ca9cc93cb425268214b6bfd15f8dba9a422c142bb2e7cec3edafa8892beeca6aba0b5a1d328193dc5e8bfbe882af4b7292c63281712e820f94a
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Что изменилось

Features

  • MC version up: 1.21.10
  • 4D pale button placement and models
  • Copper chest 4D placement and models

    • Golems can interact with these! ubt currently only in their own slice
  • Sound now propagates across up to three slices

    • Sounds that are Ana to the player are higher pitched, whereas ones Kata to the player are lower pitched
  • Leashed entities when pulled will step with the player

    • This includes boats since boats can be leashed!!!
  • Changed the 4D placement/crosshair rules:

    • PlaceW + Ana now shifts the player's crosshair ana
    • PlaceW + Ana + Place (right click) now places a block directly adjacent to the player
    • PlaceW + Shift + Ana, like before, places a block where the player is looking but it is facing Ana
  • Players can now enter the nether

    • This only works on slices that are a multiple of 8 (-8,0,+8,+16 etc.)
    • Stepping in the nether is equivalent to eight steps in the overworld

Unfeatures

  • Removed the F3 screen W info

    • There are plans to re-add this
  • Removed the gamerules for wFluidFlow and quadChests

    • These will probably be converted to features instead of gamerules, as it will cause less lag and be more reliable
  • Removed Modmenu as a dependency (it has not been updated)

Bug fixes

  • Moving piston blocks are now created across slices

    • this fixes issues with clients phasing through slime blocks instead of getting pushed by them
  • W facing observers are now activated when moved
  • Fixed the en_us.json lang file not actually being used
  • Players and other entities can no longer step into occupied spaces

    • This seems bad (how do I break adjacent blocks?) but there is now a new placement feature
  • Players and other entities can no longer step into unloaded chunks

Зависимости этой версии

Fabric APIобязательная · 0.138.4+1.21.10 для 1.21.10Мод на Modrinth ↗
Cloth Config APIобязательная · 20.0.149+fabric для 1.21.10Мод на Modrinth ↗

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