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Async 0.2.4+alpha-26.2 для Minecraft 26.2 (NeoForge)

Альфа28 июля 2026Minecraft 26.2NeoForge785 скачиваний на Modrinth
Это не последняя версия. Последняя для 26.2 · NeoForge — 0.2.5+alpha-26.2Открыть 0.2.5+alpha-26.2 →
Тестовая версия — возможны ошибки.

Файлы · 1

async-neoforge-0.2.4+alpha-26.2.jarОсновной348 КБСкачать
Основной · 348 КБ
SHA-12a0bfc913dc52d2812378b498ba43a03eef1d5a5SHA-5128940c6746b2b399863c540a4c6c88c3a32caeb698f375e4ce086dab1ecad548f4a66c8b891dd48f02d4e90eaf3ec30c72653d5e66dff87ad04c858ca0c7b8c8d
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Что изменилось

👾 New Mod Update 👾

🐛 Bug Fixes

  • Fixed incompatibility with VMP
  • Fixed dead entities staying visible to clients as unremovable ghosts
  • Fixed mob farms spawning much slower with enableAsyncSpawn
  • Fixed ArrayIndexOutOfBoundsException during async spawning
  • Fixed the ender dragon no longer landing or shooting fireballs
  • Fixed chunk corruption on save caused by unsynchronized palette access
  • Fixed one failing chunk cancelling the remaining spawn attempts in a tick
  • Fixed a crash with mods that cache the ticking chunk list (ServerCore)
  • Fixed enableAsyncSpawn rebuilding the spawn state on the main thread every tick on large worlds
  • Fixed a race in Lithium's block change trackers that could lose trackers or throw during a block change
  • Fixed hopper minecarts writing to a container while another mob hauled from it, losing or duplicating items
  • Fixed entities continuing to tick past the barrier when the server thread was interrupted
  • Fixed natural spawning silently going quiet in some dimensions
  • Fixed mob spawning skipping ticks: spawn state is now rebuilt on the main thread every tick instead of an async recompute that could lag or be skipped

⚡ Improvements

  • Improved block reads: the palette no longer takes a lock to read
  • Improved mob spawning: thread-local random, and the mob cap check no longer serializes every worker
  • Improved thread pool utilization and reduced barrier overhead
  • Reduced lock contention with Lithium, VMP and C2ME
  • Default thread count now scales down from the logical thread count, leaving room for the main thread and GC
  • Simplified async spawning to dispatch each tick's batch as a single background task instead of splitting it across the pool
  • Improved async chunk access with a per-thread last-chunk cache and safer fallback when the worker pool is unavailable
  • Improved the parallel tick barrier: the main thread now helps drain the work queue instead of idling while workers finish

Зависимости этой версии

Lithiumнеобязательная · mc26.2-0.25.3-neoforgeСкачать для 26.2 · NeoForge
Open Parties and ClaimsВместе не запускаютсяНесовместим
MoonriseВместе не запускаютсяНесовместим

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