COD Pattern 0.6.5b для Minecraft 1.20.1 (Forge)
Тестовая версия — возможны ошибки. Для игры без сюрпризов выберите релиз 0.3.0r_lite.
Файлы · 1
Что изменилось
(cn)
v0.6.5b
- 迁入并整合 FPSM 核心、地图工具与复活点工具,地图与对局流程现可由模组内部统一维护
- 增加
frontline与teamdeathmatch双模式支持,战术团队竞技加入动态复活点候选与出生安全校验 - 增加
/cdp map地图管理命令链,支持地图创建删除、出生点管理、结束传送点设置与持久化保存 - 优化房间加入、离开、选边、观战回战斗、房间列表与玩家名单同步逻辑,并重构房间界面交互
- 调整局内 HUD 与对局表现,优化击杀播报、结算显示、敌我高光与敌方血条规则
- 增加武器黑名单与配件黑名单配置,并在背包改枪流程中对黑名单配件做安装过滤与保存拦截
- 增加房间内饱食度锁定机制,并全局禁用 TaCZ 原生改枪界面,统一改为使用 COD Pattern 背包改枪流程
(en)
v0.6.5b
- Migrated and integrated the FPSM core, map tools, and respawn-point tools, allowing maps and match flow to be maintained entirely within the mod
- Added support for both
frontlineandteamdeathmatch; tactical team deathmatch now includes dynamic respawn point candidates and spawn safety checks - Added the
/cdp mapmap management command chain, supporting map creation and deletion, spawn point management, end teleport point setup, and persistent saving - Optimized room join, leave, team selection, spectator return-to-battle, room list, and player list synchronization logic, and reworked the room UI interactions
- Adjusted the in-match HUD and gameplay presentation, improving killfeed, results display, friendly/enemy highlighting, and enemy health bar rules
- Added weapon blacklist and attachment blacklist configuration, with blacklisted attachments blocked during installation and prevented from being saved in the backpack gunsmith flow
- Added an in-room hunger lock mechanism, and globally disabled the native TaCZ gunsmith interface, fully replacing it with the COD Pattern backpack gunsmith flow
###### _注意:0.5.5b与其旧版本配置文件不再适用于新版本,需要手动移除,否则有可能导致崩溃,自0.6.5b与其以后版本,不再需要安装fpsmatch模组作为前置依赖**_