COD Pattern 0.8.8b для Minecraft 1.20.1 (Forge)
Тестовая версия — возможны ошибки. Для игры без сюрпризов выберите релиз 0.3.0r_lite.
Файлы · 1
Что изменилось
- 重构模式注册与房间系统,统一模式扩展、地图编辑与数据同步接口
- 将僵尸模式拆分为独立附属模组,主模组保留团队竞技与战术团队竞技,可单独构建与运行
- 增加地图管理工具,支持查看地图信息、重命名、删除与强制结束对局
- 统一地图创建、复活点与区域编辑的工具操作,移除对应的旧编辑命令
- 增加图形化结束传送点设置,支持单张地图编辑与新建地图默认结束点配置
- 统一地图与规则的存档目录,重构旧地图存储检查与手动迁移命令
- 完善强制结束、玩家状态恢复与实体清理流程,支持离线玩家重新登录后继续恢复
- 优化地图删除流程,先结束对局并恢复、移出成员,再归档地图,增加删除进度查看、重试与取消
重写项目说明、操作指南与常见问题,同步至当前版本
- Refactored mode registration and room systems, unifying interfaces for mode extensions, map editing, and data synchronization.
- Split Zombies mode into a standalone addon, leaving Team Deathmatch and Tactical Team Deathmatch in the main mod, which can be built and run independently.
- Added map management tools for viewing map information, renaming and deleting maps, and forcibly ending matches.
- Unified tool interactions for map creation, spawn point editing, and region editing, removing the corresponding legacy commands.
- Added a graphical interface for configuring end-of-match teleport destinations, supporting both per-map settings and defaults for newly created maps.
- Unified save directories for maps and rules, refactor legacy map storage checks and a manual migration command.
- Improved forced match termination, player state restoration, and entity cleanup, allowing restoration to resume when offline players log back in.
- Improved map deletion to end active matches, restore player states, and remove players before archiving the map, with support for tracking deletion progress, retrying, and cancellation.
- Rewrote the project overview, user guide, and FAQ to reflect the current version.