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HexDebug 0.8.0+1.20.1 для Minecraft 1.20.1 (Forge)

Бета8 ноября 2025Minecraft 1.20.1Forge4,8 тыс. скачиваний на Modrinth
Это не последняя версия. Последняя для 1.20.1 · Forge — 0.9.1+1.20.1Открыть 0.9.1+1.20.1 →
Тестовая версия — возможны ошибки.

Файлы · 1

hexdebug-forge-0.8.0+1.20.1.jarОсновной3,81 МБСкачать ↗
Основной · 3,81 МБ
SHA-1d8dab77ca92b9cef1d77f16a99843d0a1c190eb7SHA-51293c469bff891816a56b78d10b377b6e35db344fb34c9a2ec55a139e17684e297e1639894b8b74c176e60e17525d7b47ac8953a0f91a0e08c4b7d37aa914baa77
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Что изменилось

0.8.0+1.20.1 - 2025-11-07

Added
  • Added support for debugging spell circles! Right-click (or sneak-right-click, for toolsmiths) on an impetus with a Debugger to start a debug session.
  • New items: Quenched Debugger and Quenched Evaluator! These post-enlightenment debug tools allow up to 4 hexes to be debugged at once. Scroll while holding sneak and sprint in order to switch between the available "debug thread" slots.
  • API: Added API documentation to the web book! The API docs from the latest commit pushed to main are available here, and there is a link to the API docs for each version in the header of the corresponding web book.
  • API: Added support for implementing debug support in casting devices/environments other than the Debugger item (eg. circles, wisps, cassettes). See the API documentation for more details, especially the sequence diagrams in the hexdebug-core-common module.
  • API: Added a new mini-mod called HexDebug Core (hexdebug-core-*). This is a minimal, Java-only mod containing only the API classes required to implement debug support. The intention is for HexDebug Core to be included in other addons via Jar-in-Jar, allowing addons to implement optional debugging support in their casting environments while minimizing the amount of overhead and added complexity from checking whether HexDebug is loaded or not.
  • API: Added Mojmap-remapped common jars (hexdebug-common-mojmap and hexdebug-core-common-mojmap) for use in VanillaGradle-based xplat projects.
Changed
  • Update zh_cn translations, by ChuijkYahus in #60 and #63.
  • Source files can now be viewed after the hex that created them finishes debugging.
  • Removed the random prefix from source filenames.
  • Active debug sessions are now terminated on death.
  • API: The SplicingTableIotaRenderer tooltip is now stored in a field on the renderer, allowing it to be updated in render if HexDebug isn't updating it frequently enough for your use case.
Fixed
  • Fixed a crash when closing the Splicing Table with Hexical 1.5.0 installed (#62).
  • Fixed exceptions not being caught by exception breakpoints after the first hex in a debug session.

Зависимости этой версии

Hex Castingобязательная · 0.11.4 для 1.20.1Скачать для 1.20.1 · Forge
Kotlin for Forgeобязательная · 4.12.0 для 1.20.1Мод на Modrinth ↗
u3PPsXztобязательная для 1.20.1Мод на Modrinth ↗
Architectury APIобязательная · 9.2.14+forge для 1.20.1Мод на Modrinth ↗
Cloth Config APIобязательная · 11.1.136+forge для 1.20.1Мод на Modrinth ↗
EMIнеобязательная · 1.1.24+1.20.1+forgeСкачать для 1.20.1 · Forge

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HexDebug 0.8.0+1.20.1 для Minecraft 1.20.1 (Forge) — скачать — battlemetrics.ru