Перейти к содержимому

HexDebug 0.7.0+1.20.1 для Minecraft 1.20.1 (Forge)

Бета3 октября 2025Minecraft 1.20.1Forge950 скачиваний на Modrinth
Это не последняя версия. Последняя для 1.20.1 · Forge — 0.9.1+1.20.1Открыть 0.9.1+1.20.1 →
Тестовая версия — возможны ошибки.

Файлы · 1

hexdebug-forge-0.7.0+1.20.1.jarОсновной3,73 МБСкачать ↗
Основной · 3,73 МБ
SHA-1c5df13bca25d857462497629a56b61134d4ff199SHA-512fdcadb01718a76f96d415905fca05f08af652bc72f990de1d1d370054916ecdb00353854f0de4c687ca58107c8eb406f2e8f26dd2ad01b2829737bb1e44517b1
Скачать ↗

Что изменилось

0.7.0+1.20.1 - 2025-10-02

Added
  • Added a tag (hexdebug:focus_holder/blacklist) to prevent specific items from being inserted into the Focal Frame.
  • Added new methods to the SplicingTableIotaRenderers class to allow iota renderers to contain or reference other renderers.
  • New Splicing Table iota renderer types:

    • hexdebug:conditional/if_path_exists
    • hexdebug:layers
    • hexdebug:sub_iota
  • New built-in iota icons:

    • hexdebug:builtin/wide/list
    • hexdebug:builtin/wide/type
Changed
  • ⚠️ Breaking: The hexdebug:list renderer type now has a required field renderer to render the iota; the list renderer now only provides the tooltip.
  • ⚠️ Breaking: Changed all Splicing Table iota renderer JSON fields from camelCase to snake_case.
  • List iotas now render their first iota (if any) in the Splicing Table (#48).
  • MoreIotas' item type iotas now render brackets around the item to distinguish them from item stack iotas.
  • Added (official) support for inserting iota-holding items other than foci into the Focal Frame (#52).
  • A single Focal Frame item can now be used like a bundle to insert/remove items in your inventory (#49).
  • The Focal Frame now gives comparator output and can be broken by pushing it with a piston.
  • Splicing Table iota renderers are now cached to improve performance.
  • Projectionist's Purification, Projectionist's Gambit, and Shutter's Purification (but not the II variants) now work on Focal Frames in addition to Splicing Tables.
Fixed
  • Fixed a few bugs allowing arbitrary items to be inserted into the Splicing Table and Focal Frame using hoppers or modded item transportation (#38, #53).
  • Fixed the EMI integration failing to load on Forge.
  • Fixed EMI not using the space where the cast button would be in a regular Splicing Table.
  • Fixed Splicing Table iota renderer resources not being loaded when the game launches on Forge (#58).
Removed
  • Removed most recipes related to filling/emptying Focal Frames, other than the recipe to fill empty frames with new foci using stackable ingredients.

Зависимости этой версии

Hex Castingобязательная · 0.11.4 для 1.20.1Скачать для 1.20.1 · Forge
Architectury APIобязательная · 9.2.14+forge для 1.20.1Мод на Modrinth ↗
Kotlin for Forgeобязательная · 4.12.0 для 1.20.1Мод на Modrinth ↗
u3PPsXztобязательная для 1.20.1Мод на Modrinth ↗
Cloth Config APIобязательная · 11.1.136+forge для 1.20.1Мод на Modrinth ↗
EMIнеобязательная · 1.1.24+1.20.1+forgeСкачать для 1.20.1 · Forge

Сайт использует cookie: необходимые — для входа и темы, а также счётчики посещений Яндекс Метрика и LiveInternet — по ним мы видим, как пользуются сайтом. Рекламных cookie у нас нет. Подробнее