MillOptimize 1.0.1 для Minecraft 1.21.1 (NeoForge)
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📝 Changelog: Version 1.0.1 Main Focus: Server stability, performance optimization for large-scale settlements, and the introduction of the "Living World" village persistence system.
✨ New Features Village Persistence (Persistent Activity after Disconnect): Villages in Millénaire now continue to build, expand, and function even after a player disconnects from the server. The mod tracks the last active village visited by the player and maintains its activity state. Utilizes an NBT-based persistence layer to ensure consistency between sessions and server restarts. Building Scan Throttling (Anti-Lag): Added a throttling mechanism for building inventory scans. Prevents CPU spikes caused by multiple simultaneous scan calls in the same tick (e.g., when many NPCs or entities request building data at once). Ensures smooth TPS even in massive settlements with hundreds of structures. Advanced AI Throttling: Enhanced distance-based optimization: NPCs further than 100 blocks from the player have their goal schedulers disabled. Significantly reduces CPU overhead in sprawling maps where only a fraction of inhabitants are visible. 🛠 Fixes & Improvements Minecraft 1.21.1 Migration: Updated all Minecraft API calls from the deprecated .getWorld() to the modern .level() method. Full compatibility with NeoForge 1.21.1. Name Conflict Resolution: Fixed a critical compilation error where the mod's internal MillVillager class conflicted with the Millénaire core library. Math & Logic Accuracy: Corrected distance calculations in GoalSchedulerMixin using standard BlockPos methods to ensure accurate optimization boundaries. Fixed various minor bugs related to NPC navigation and pathfinding. Compatibility: Added explicit support for NeoForge 21.1.235. ⚙️ Technical Details Minecraft Version: 1.21.1 Target Mod: Millénaire (9.0.0-beta.1) Platform: NeoForge / Forge Mod ID: milloptimize This project is a fork and successor of MillMix_Jubi.