Rainfall 1.3.0 для Minecraft 1.21.1 (NeoForge)
Тестовая версия — возможны ошибки.
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Что изменилось
Rainfall 1.3.0 — Connected Water
Rainfall now brings growing, connected puddles and terrain-following runoff to Minecraft 1.21.1 on NeoForge.
Water and rain
- Puddles grow and join neighboring water surfaces as rain accumulates.
- Water collects in low spots and flows over lower edges, creating streams along the terrain.
- Walls and raised ground guide the flow; new obstacles stop blocked channels.
- Choose Vanilla or Smooth independently for puddles and streams.
- Animated water surfaces and expanding rings respond to actual raindrop impacts.
- Water uses Minecraft's animated water textures, biome colors, and resource packs.
- Optional Iris support lets shaderpacks treat Rainfall surfaces as water. The final appearance depends on the shaderpack; no specific shaderpack was used for the screenshots.
Engine improvements
- Reused rendering buffers and bounded terrain/path caches reduce repeated allocations and lookups.
- Fair simulation budgets spread work across active chunks and limit work per update.
- Water exchange conserves the existing water amount instead of creating extra water while spreading.
Settings and compatibility
Press K, or run /rainfallclient settings, to change water styles, animation, rings, and quality settings.
Minecraft 1.21.1 · NeoForge · Client-side · Beta
This remains a shallow visual water simulation. It does not place vanilla water blocks. Dense water scenes and higher detail settings can still add rendering cost.
Validation
- Java 21 build completed successfully.
- All 42 automated tests passed.
- Tested in Minecraft with connected puddles, slopes, obstacles, streams, and actual drop-impact rings.
Screenshots are new, unedited in-game captures with Smooth puddles and streams and vanilla rendering.