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SimpleCom 1.1 для Minecraft 1.16.5 (Fabric)

Бета6 марта 2026Minecraft 1.16.5Fabric8 скачиваний на Modrinth
Это не последняя версия. Последняя для 1.16.5 · Fabric — V2.0Открыть V2.0 →
Тестовая версия — возможны ошибки. Для игры без сюрпризов выберите релиз V2.0.

Файлы · 1

simplecom-server-fabric-1.1.jarОсновной19 КБСкачать
Основной · 19 КБ
SHA-110581a6fe6c28e8af828a305f18d2e2b7b558f09SHA-5123d044f80a0b71d79752d0945886c1a9db8f03647f6ea4bddaa8fd7e047cb50c8578000251a5dc0bafbb1c2e2156526be26064b26e8d3492ce335ba89e06e1f49
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Что изменилось

V1.1 Changelog / V1.1 更新日志

English

Features
  • Low-latency mode (边录边发): When the server enables low latency, the client now streams voice while holding the key (sends every ~40 ms) instead of sending only after key release. Reduces perceived delay.
  • Multi-speaker display: If multiple players talk at once, the action bar shows “PlayerA, PlayerB, PlayerC... 正在对讲” instead of only one name.
  • Per-player playback: Each player’s voice is decoded and played on a dedicated thread (and dedicated VoicePlayer). Multiple people talking at once are mixed correctly instead of playing out of order.
  • Mod server (1.16.5 / 1.18.2): Server mod now supports the same options as the Bukkit plugin: use_compression_encoder and low_latency in config, handshake includes these two bytes so the client can match server behavior.
  • Server startup log: Bukkit and mod servers log on startup: “已启用,使用 payload 通道传输数据,压缩编码器:启用/关闭,低延迟:开启/关闭”.
  • Client status messages: After handshake, the client shows in chat whether the server uses low latency or “原版通信模式”, and whether compression is enabled.
Fixes
  • Duplicate last packet: In low-latency mode, the last voice packet was sometimes played twice; deduplication (per-user, 80 ms window) fixes this.
  • 1.18.2 Forge handshake: Server was casting to ServerCustomPayloadEvent; Forge actually uses ClientCustomPayloadEvent when the server receives a client payload. Cast corrected so the handshake works.
Version & docs
  • Version: All mod clients, mod servers, and the Bukkit plugin are now V1.1.
  • Version compatibility: Docs (README, MODRINTH_DESCRIPTION) state that each release is incompatible with others: V1.1 server only works with V1.1 client; V0.1 only with V1.0. Do not mix versions.
  • CI: Workflow builds 1.16.5/1.18.2 client mods, 1.16.5/1.18.2 server mods, and the Bukkit plugin, and uploads all artifacts.

中文

功能
  • 低延迟模式(边录边发): 服务端开启低延迟时,客户端改为按住说话键期间按约 40 ms 间隔边录边发,不再仅松键发送,降低延迟感。
  • 多人对讲显示: 多人同时说话时,物品栏上方显示“玩家A,玩家B,玩家C... 正在对讲”,不再只显示一个人名。
  • 按玩家独立播放: 每位玩家的语音在独立线程中解码、独立播放器播放,多人同时说话时正确混音,不再乱序。
  • 模组服务端(1.16.5 / 1.18.2): 服务端模组与 Bukkit 插件对齐:支持配置项 use_compression_encoder、low_latency,握手包末尾两字节下发,客户端可据此启用压缩/低延迟。
  • 服务端启动日志: Bukkit 与模组服务端启动时输出:“已启用,使用 payload 通道传输数据,压缩编码器:启用/关闭,低延迟:开启/关闭”。
  • 客户端状态提示: 握手成功后聊天栏提示服务端是否启用低延迟、是否启用压缩(“原版通信模式”等)。
修复
  • 最后一个语音包重复播放: 低延迟下最后一个包有时被播放两次;增加按用户、80 ms 窗口的去重后已修复。
  • 1.18.2 Forge 握手: 服务端误用 ServerCustomPayloadEvent,实际应使用 ClientCustomPayloadEvent,已改为正确类型,握手正常。
版本与文档
  • 版本号: 所有模组客户端、模组服务端、Bukkit 插件统一为 V1.1。
  • 版本兼容说明: README、MODRINTH_DESCRIPTION 中注明“每个版本与其它版本不兼容”:V1.1 服务端仅兼容 V1.1 客户端,V0.1 仅兼容 V1.0,请勿混用。
  • CI: 工作流构建 1.16.5/1.18.2 模组客户端、1.16.5/1.18.2 模组服务端、Bukkit 插件,并上传全部产物。

Зависимости этой версии

Fabric APIобязательная · 0.42.0+1.16 для 1.16.5Мод на Modrinth ↗
Architectury APIобязательная · 1.32.68+fabric для 1.16.5Мод на Modrinth ↗

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