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SmartBrainLib 2.0.3 для Minecraft 26.2 (NeoForge)

Релиз4 октября 2026Minecraft 26.2NeoForge127 скачиваний на Modrinth

Файлы · 1

smartbrainlib-neoforge-26.2-2.0.3.jarОсновной503 КБСкачать
Основной · 503 КБ
SHA-18bf5ecb0b2f51c1b31d1b5605fbabcd5f4e457c4SHA-512b37e2ea93db9ce779c573a5660981eb53b26e689a85abb924ccf064457b74cfcba66f2b9ce93cdf0845b31a78e27b19e06edba15270cd78bd76ab59a07ad64a0
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Что изменилось

Changelog

Version

2.0.3

Changes

  • Add random sensor offsets to mimic Vanilla handling and add some randomness
  • Fix the javadocs on getTimeUntilMemoryExpires
  • Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
  • Fix ExtendedSensors ticking one tick too late
  • Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:

    • ExtendedBehaviour
    • ConditionlessAttack
    • ConditionlessHeldAttack
    • CustomBehaviour
    • CustomDelayedBehaviour
    • CustomHeldBehaviour
  • Fix BrainUtil#setTargetOfEntity improperly comparing previous target
  • Fix EntityRetrievalUtil entity retrieval via radius only searching half the radius
  • Fix activity interruption/removal not checking if behaviours are started before stopping them
  • Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
  • Fix BrainUtil#getAllBehaviours not doing anything
  • Fix the TransformingListView impl not being quite right
  • Fix scheduled activities replacing themselves every tick
  • Expand surface placement logic for EasyRandom
  • Adjust FollowEntity teleporting logic
  • Fixed bad handling of MoveToWalkTarget
  • Fixed hide predicate for EscapeSun being broken
  • Fixed FollowEntity not resetting pathfinder malus properly
  • Fix BreakBlock not continually updating its cached block
  • Expanded the predicate conditions for LookAtTarget
  • Fixed DelayedBehaviour sometimes preventing itself from running
  • Fix StrafeTarget/StayWithinDistanceOfAttackTarget calculating proximity wrong
  • Improve proximity matching for BreedWithPartner
  • Prevent SequentialBehaviour#runningBehaviour from being stopped twice
  • Prevent the default impl of ItemTemptingSensor crashing out if a mob without TEMPT_RANGE uses it
  • Fixed NearbyHostileSensor using the wrong parameters
  • Fixed LeapAtTarget's broken attacking logic
  • Fixed BreezeSpecificSensor not actually using its predicate
  • Fixed PiglinSpecificSensor not filling the NEARBY_ADULT_PIGLINS memory
  • Fixed AxolotlSpecificSensor using the wrong radius
  • Fix ConditionlessAttack doing everything twice
  • Adjust the NearestVisibleEntityFilteredSensor implementations to remove overlap and simplify their usage
  • Remove implicit requirement for AgeableMob on NearbyAdultSensor

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