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Top Down View 2.0.0 для Minecraft 1.20.1 (Forge)

Релиз8 октября 2026Minecraft 1.20.1Forge136 скачиваний на Modrinth

Файлы · 1

topdown_view-1.20.1-2.0.0.jarОсновной571 КБСкачать
Основной · 571 КБ
SHA-140a32338ce036b9623bd7e3c5a7561b2631d94bbSHA-512c6fcb3d47eee9163d55cef5b57f3791b8f74e5b92a0459eebb772e1c08ee38b0ce36a093c7308fe54ec8a10772275d6b04c39c58ba01c9483b8ff1092acd8f9b
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Что изменилось

[ 2.0.0 ] - 2026-10-08

Features

  • Added a new culling mode that removes roofs, tree canopies and overhangs above walkable ground, together with the foreground wall between the camera and the player (selectable via Culling Mode: Old / New).
  • Added connected wall culling.
  • Added indoor ceiling culling with doorway transition stability.
  • Completely rebuilt the fade system from scratch.
  • Added occlusion silhouette rendering for players and entities obscured behind walls.
  • Added floating dropped item labels.
  • Added translucent fluid rendering for culled areas.
  • Added dynamic culling protection for portals and portal frames.
  • Added proximity block translucency (with a toggle to make translucent blocks hittable).
  • Added continuous click-to-move (click-and-hold to steer movement).
  • Added step assist for small elevation changes, with an option to disable it indoors.
  • Added gradual acceleration mode for auto-rotation.
  • Added an option to restrict camera-side wall clipping to a wedge shape.
  • Added an option to cull solid roofs outdoors.
  • Added a performance monitor overlay (FPS and per-phase timings).
  • Added data-driven interaction overrides (config/topdown_view/interactions.json) with built-in Lootr support.

Compatibility

  • Added Sound Physics Remastered compatibility.
  • Updated MoBends compatibility.
  • Added Fast Paintings compatibility.
  • Added experimental Distant Horizons compatibility.

Bug Fixes

  • Fixed paintings and item frames disappearing while the wall behind them is visible.
  • Fixed directional swimming controls while underwater.
  • Fixed the glowing effect not being cleared when leaving the top-down view.
  • Fixed particles not being generated when the camera is far from the player.
  • Fixed proximity translucency affecting unculled blocks.
  • Fixed dimension switching (Nether / End) causing massive chunk rebuild spikes or temporary freezing.
  • Fixed interaction prompt frame scaling with camera zoom.
  • Fixed mining with an axe being recognized as an attack.
  • Fixed cursor aim direction, bow gravity compensation, and lock-on target offset.
  • Fixed items dropped on culled blocks remaining visible in mid-air.

Performance

  • Improved overall culling performance.
  • Moved room and spatial detection to a background thread to prevent blocking the render thread.
  • Optimized boundary evaluation and state caching to eliminate per-frame allocations.

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