Questions and answers
Briefly about where our numbers come from and why they differ from what the server reports about itself.
We do not count bots, emulators and mirrors. Other monitoring sites show what the server reports about itself. Exactly how much we subtract and at which step is shown on the page “How we count”.
Busy servers are polled once a minute, the rest once every 15 minutes. Antifraud verdicts are recalculated every 10 minutes, latency to the server is measured once every 20 minutes. Minute samples are kept for 8 days, hourly rollups for 90 days, daily ones for three years. What ran and when it last finished is shown on the page “Service status”.
Ping is the length of the network path to the server; we measure it with an ICMP packet. Response time is how long the server took to answer a game query: it also depends on how loaded the server is. The difference can be huge: for a server in the same data center as us, ping was 0.2 ms while response time was 47 ms. The first matters more to a player, so that is what we show on the server page.
A progress reset: the map is generated anew, buildings and items disappear, everyone starts from scratch. We get the wipe time in two ways — from the server's own reply (Rust reports when the current map was created) and from the schedule the owner wrote in the description. Upcoming dates and a countdown are in the section “Wipes”.
We do not take a server offline after the first miss: a lost UDP packet does not count as an outage. An address that stayed silent is rechecked in the very next cycle, and three failures in a row count as an outage. If the server does not answer queries from outside — it is closed by a firewall or has replies disabled — we will not see it. You can check this on the page “Server check”.
Via the form “Add a server”: game, address and port — we will query the server right away and, if it responds, it will appear in the catalog. We also find Steam game servers ourselves in the Steam master list, usually within ten minutes; Minecraft, SCUM and Conan Exiles are rarely found there — they are added via the form. The “Verified” seal and the dashboard come after ownership verification.
The “Suspicious online” flag means the numbers do not behave like real players: a flat line at night, identical sessions, repeating nicknames. We show the signals but not the thresholds — otherwise people would start working around them. A flagged server is absent from lists, search and overall counters — only its page by direct link stays open. The verdict is reviewed automatically: the signals are checked every 10 minutes, and if they are not confirmed for a full day, the flag is removed by itself — you do not need to contact us for that. In detail: why a server is flagged.
A copy of another server. We show the original higher and hide the copies — otherwise one and the same box would take up half the results and its online would be counted several times. If the wrong server was recognized as the original, verify ownership and file an appeal from the dashboard — we review such cases by hand and reply within 48 hours. In detail: why a server is flagged.
Online and rating — no: the order in the lists is set only by measured numbers. There is promotion — separate placements above the results labeled “Promoted”; it does not affect positions in the lists themselves. Rules and prices are on the page “Advertising”.
There is an API: the key is free, 60 requests per minute — description. There is no mobile app yet. Notifications are available: the “Follow” button on a server page subscribes you to wipes (30 minutes ahead, per the owner's schedule), outages and free slots. Messages arrive in your account, and by email, Telegram or Discord — channels are set up in your account under “Notifications”. Server owners and their teams also get reviews, votes and everything about ads.
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