Script Blocks 0.0.6 for Minecraft 1.21.1 (Fabric)
This isn't the latest version. The latest for 1.21.1 · Fabric is 0.0.9Open 0.0.9 →
Test version — may have bugs.
Files · 1
Primary · 1.27 MB
SHA-1
5315fb3cff5e8c33643d90f908f7c353eea0243cSHA-5128cf11b92a7c9248e734889f6d0441f4135accd92b7136af6b6bcf3cfcaaeb71311ef3d8e92c638ef42d1373c50137c82e580d688c90c3eca35c2110529e79da1What's changed
0.0.6
Additions
- added Use Relay Lectern Block, another variant of the Use Relay Block
- added Area Filler Block, when triggered fills a configurable area with a configurable block
- added option to Teleporter Block to not teleport on tick, but when triggered
- added option to Triggered Beacon Block to set applied effect duration
- added Team Controller Block, creates configured team on trigger and adds entities in configured area to that team
- added PVP Controller Block, controls player respawning during pvp battles, designed to work with RPG Inventory's "PVP Death" system
- added data-driven 'PVP Arena Settings', used by the PVP Controller Block
- added Triggered Damage Dealing Block, dealing configurable damage in a configurable area when triggered
- added server config option to set world spawn to location entrance (note that the sky access requirement for the world spawn is still active)
Changes
several data-driven features were restructured, see the test data for examples
- the display order of location (entrance) names is now configurable
- in addition to advancements, data (using Data Blocks) can now be used to (un)lock locations and dialogue answers
- the force-loaded chunk area on location reset is now configurable in the LocationControllerBlock
- overhauled the dialogue screen, allowing for greater customization by dialogues
- the custom data location was moved from the "namespace/scriptblocks" to the "namespace" directory
- visible, locked dialogue answer buttons are now inactive
- "direct" teleport with Teleporter Block now works with Entrance Delegation Block
- removed the "shouldJigSawGenerationBeDeterministic" and "shouldJigSawStructuresBeRandomlyRotated" server config options, as they are no longer needed
Fixes
- Jigsaw Placer Block no longer crashes the game when the specified template pool is not found
- updating script blocks now properly resets them
- structures placed by the JigsawPlacer block are now properly randomized
- horizontal facing JigsawPlacer blocks now place the structure correctly (having proper test structures helps a lot)
- fixed WorldLoadingScreen not showing when teleporting with Teleporter
Dependencies of this version
hYykXjDprequired for 1.21.1Mod on Modrinth ↗
WECKae1Frequired for 1.21.1Mod on Modrinth ↗
vQZTILnFoptionalMod on Modrinth ↗