servermodmenu 0.8.3.9 for Minecraft 1.20.1 (Fabric)
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Test version — may have bugs.
Files · 2
Primary · 781 KB
SHA-1
8a410952456c8b5c00436dfb7024313e095f91dcSHA-512aa1a6a1b38b8dc13f3581743c6b57d2a86ee8a18f1b4f463f32adb0eb4bf605a4c9a9fc4df9a1c5cdf6d1e66f73575c65e4d7b52411ba7219b3267c032cecbe4Additional · 432 KB
SHA-1
98e0d8e6d55d849da34d3d312b48872836971998SHA-5121f6abd92396205237d96b255ce5d0635e04a30ae097ac234b3e9fa65ef0394a6e51ba5f7c9248e8e7d626352537a6981e8aa1ddda1d6b1d2a5ece1eb36481da3What's changed
ChangeLog
- Fixed the calculations for Showing [Number] servers
- Added different (buggy) colors for optional & required mods for the mod list.
- Optional mods are an thing now (As of SCMC version 0.9.2.7) and they are now natively supported to servermodmenu
- Bug fixes
- *Added SRV support! Learn more here*
Stuff that hasn't been worked on
- Translations - Switching the language that isn't EN_US will pretty make the mod chaotic. I will plan on making a crowdin as well but for now. Sorry :(
Future plans
- Look for any translators, if you are willing to become a translator, join the discord server and we'll see how this will go
- Fix most minor GUI bugs but honestly have no idea where to begin (The odd selectipn colors)
- Add a button on the disconnect screen if its related to server mod menu
- Clean up the code a little bit (But thats probably going to happen when i port it to 1.21.2)