GBM
This is implementation of stupid idea - What if I can use Golang to Minecraft modding?
- Загрузчики
- FabricQuiltPaperPurpur
- Скачиваний на Modrinth
- 77
- Подписчиков на Modrinth
- 0
- версий
- 6
- Обновлён
- 4 августа 20264 авг.
- Опубликован
- в 2026
Коротко о моде
Работает и в игре, и на сервере — ставьте, где нужен
Go Minecraft Bridge
Go Minecraft Bridge hosts plugins written in Go in both Minecraft server and client processes. The Minecraft-facing code stays in Java, while plugin logic receives immutable snapshots/events and returns actions or named system calls.
The shared code is built as two version-specific Fabric artifacts:
| Minecraft | Java | Loader | Fabric API | Cloth Config | Mod Menu |
|---|---|---|---|---|---|
1.21.1 | 21 | 0.16.14 | 0.116.14+1.21.1 | 15.0.140 | 11.0.3 |
26.1.2 | 25 | 0.19.3 | 0.149.1+26.1.2 | 26.1.154 | 18.0.0 |
Architectury Loom drives the portable 1.21.1 target, with a small source overlay for Minecraft API differences. The unobfuscated 26.1.2 target uses Fabric Loom because Architectury Loom currently requires a mappings artifact that this Minecraft distribution does not publish. Architectury portability still produces one JAR per Minecraft ABI; it does not make one universal JAR.
The current MVP also targets:
- Go 1.24 or newer;
- native Go plugins built with
-buildmode=c-shared; - initialization, server/client tick, chat, death, system-call-result, and deinitialization callbacks;
- entity snapshots and explicit subscriptions to block positions;
- chat broadcast/direct-message actions;
- extensible namespaced system calls;
- capture of Go
stdout,stderr, and the standardlogpackage; - FlatBuffers tick snapshots (ABI v2), while control-plane messages remain JSON;
- a Cloth Config management screen exposed through Mod Menu.
The backend interface is deliberately independent from Fabric and native FFI so that a WASI/WASM backend can implement the same protocol later.
The server runtime is also packaged as one Paper plugin compatible with Paper and Purpur. Its Bukkit-facing code is compiled during every build against this API matrix:
| Server | Paper API used for verification | Java runtime |
|---|---|---|
Paper/Purpur 1.21.1 | 1.21.1-R0.1-SNAPSHOT | 21+ |
Paper/Purpur 1.21.11 | 1.21.11-R0.1-SNAPSHOT | 21+ |
Paper/Purpur 26.1 | 26.1.2.build.74-stable | 25+ |
The Paper API preserves the Bukkit surface used by the bridge, so these targets share one Java 21 bytecode JAR. Purpur accepts it directly because Purpur is a Paper-compatible server implementation.
Using
Visit source github to check
Roadmap
- [ ] Adding screen render implementation
- [ ] More systemcalls and usability
- [ ] Event system with registration
- [ ] All-in-one JAR file for client
- [ ] Maybe some more...
Code is licenced under MIT Licence.
Частые вопросы
Как установить GBM?
Установите Fabric под свою версию Minecraft, скачайте GBM под ту же версию и загрузчик, положите файл в папку mods и запустите игру с профилем загрузчика.
Для каких версий Minecraft есть GBM?
У GBM есть сборки для Minecraft 1.21–26.1.2.
Нужен ли GBM на сервере?
Работает и в игре, и на сервере — ставьте, где нужен