Pathwright 1.0.3 для Minecraft 26.1.2 (NeoForge)
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Что изменилось
1.0.3
Bug fixes and internal cleanup — no gameplay changes.
- Fixed: Mobs walked to where a player was, not where they are. Cached paths are now skipped entirely when a mob has a moving entity as its target.
- Fixed: Mobs stood still after reaching their destination, breaking villager breeders and general mob AI. Pathwright no longer throttles or defers the pathfinding call a mob makes to start its next goal.
- Fixed: Mobs in crowded areas (farms, breeders) could share the same path object in memory, corrupting each other's navigation. Paths from cache are now always copied before use.
- Fixed: Async path results were applied to mobs that died while the calculation was running. Dead mobs now correctly discard the result.
- Removed: Three internal systems that were either broken or doing nothing were deleted — reducing per-tick overhead on every mob in the world.