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PoliticsMod

Turn Minecraft into a geopolitical simulator.

FabricNeoForgeForge
Загрузчики
FabricNeoForgeForge
Скачиваний на Modrinth
992
Подписчиков на Modrinth
4
версий
14
Обновлён
13 октября 202613 окт.
Опубликован
в 2025

Коротко о моде

Работает на Fabric, NeoForge и Forge
Для Minecraft 1.20–1.20.1, 1.21.1
Нужен и в игре, и на сервере
Последняя версия — 0.4.1 от 13 октября 2026
Нужен Geckolib, Architectury API и Fabric API
Лицензия GPL-3.0-only — бесплатно
Где нужен
В игреобязателенНа сервереобязателен

Нужен и в игре, и на сервере

Версии игры1.20–1.20.1, 1.21.1
Перевода пока нет — показываем оригинал на английском

🏛️ PoliticsMod

Build Nations. Manage Economies. Rule the World.

PoliticsMod Banner

⚠️ EARLY DEVELOPMENT WARNING

This mod is currently in Early Access (v0.4). Features are subject to change and bugs may occur.

  • Loaders: NeoForge, Forge (1.20.1) & Fabric
  • Minecraft Version: 1.21.1 & 1.20.1
  • Game Mode: Survival and Creative, built for Roleplay (RP) Servers.

Required


📖 About

PoliticsMod brings a full political and economic simulation layer to Minecraft. Unlike simple land-claim mods, PoliticsMod models the inner life of a nation — founding a capital, governing cities, managing a treasury, trading with other nations, conducting diplomacy, and watching your borders.

Whether you are running a small kingdom or a massive empire on an RP server, this mod gives you the tools to secure territory, manage citizens, and simulate a living country.


✨ Features

🏳️ State Management

  • Found Your Nation — Craft and place the Founding Stone, right-click it, and enter your country name. The 5×5 chunks around it must be unclaimed. One nation per player.
  • Dissolve — /politicsmod delete, then /politicsmod confirm within 30 seconds.
  • Dashboard — Press K to open the management screen with five tabs: Overview, Map, Citizens, Diplomacy and Economy.
  • Custom Flag — The leader pastes a direct PNG link on the Overview tab; the flag is shown in the dashboard.
  • Roles — Leader, Mayor, Citizen. Leaders appoint mayors from the Citizens tab or with /politicsmod setrole.

🏙️ Cities & Territory

  • City Stones — Place a City Stone to found a city within your territory.
  • Chunk Claiming — Select chunks on the Map tab and assign them to your country or a city, or use /politicsmod claim.
  • Borders — Territory borders are drawn in the world. Toggle them with /politicsmod borders and switch style (line on the ground, glowing fence, dashed line) with /politicsmod borders style. Borders follow the terrain and are coloured by relation: yours green, allies blue, enemies red.
  • Territory Trading — Stand in another nation's chunk and offer a price; their leader accepts or rejects the offer standing on that chunk.
  • Land Prices — A chunk costs more the bigger the country is, and three times more if it does not touch your land. The Map tab shows the price of the selection before you buy.

👥 Citizens

  • Invite, kick and promote players from the Citizens tab (leaders and mayors).
  • Kicking and changing roles requires the player to be online.
  • What mayors and citizens may do is configurable per server (see Configuration).

👛 Wallet & Salaries

  • Every player has a personal wallet: /politicsmod wallet shows the balance and history, send pays another player, donate gives to your treasury.
  • The leader pays salaries from the treasury every economy cycle (Citizens tab or /politicsmod salary set).
  • Income tax is taken from salaries and personal sales and returns to the treasury.
  • Currency exchange: right-click a Vault holding emeralds (configurable) to turn them into money, or /politicsmod wallet exchange.

🏘️ Plots

  • Mayors turn city chunks into plots and sell or rent them: /politicsmod plot create, `/politicsmod plot price sale|rent `.
  • Citizens stand on a plot and /politicsmod plot buy or /politicsmod plot rent.
  • Only the owner and trusted players can build or open containers there: `/politicsmod plot trust [access|build]. lock` keeps strangers out.
  • Rent is charged every cycle; a tenant who can't pay loses the plot.

💰 Economy

  • Treasury — Every nation has a balance, shown in the HUD and the Economy tab.
  • Economy Cycle — Every 3 minutes taxes come in and upkeep, salaries and loans go out. At dawn every citizen gets a chat report for the past day.
  • Starting Treasury — A new country starts with 2 500$ and 25 chunks.
  • Tax Blocks — Place up to 2 per chunk on your territory to earn income every economy cycle.
  • Federal Tax — Tax blocks inside cities fill the city treasury; the leader sets the federal tax share that goes to the nation.
  • Upkeep — Each claimed chunk costs upkeep every cycle; the capital's core (9 chunks) is free.
  • Vault — Each Vault raises the treasury limit. Right-click it to see the current limit.
  • Residential Buildings — Simulate population based on housing near the block.

🛒 Trade Warehouse — Market

  • Build a Trade Warehouse on your territory to access the global market of all nations.
  • Sell: list the item in your hand for your own wallet, or on behalf of the state for the treasury.
  • Buy: pay from your wallet, or from the treasury (leaders and mayors).
  • Embargo: nations at war cannot trade. Trade inside a country and between allies has no fee.

🤝 Diplomacy

  • Declare war, propose an alliance or peace, and accept or reject proposals from the Diplomacy tab.
  • Declaring war costs money and has a cooldown.
  • Surrender ends a war with a tribute: the losing nation pays a share of its income every cycle.
  • Allied players cannot attack each other.
  • Secession: if the federal tax is too high, a mayor can declare their city independent.

🏦 Embassy

  • Place an Embassy on your territory and link it to another nation with `/politicsmod embassy link ` while standing in its chunk.
  • Each linked embassy gives an income bonus every cycle, suspended while the two nations are at war.

📡 Radar

  • Place a Radar on your territory.
  • When players from a nation you are at war with enter its range, all your online citizens get a HUD alert.

🗳️ Elections & Laws

  • The leader calls elections for leader or mayor; citizens run and vote. A petition of half the citizens forces a leader election.
  • Laws: Closed Borders, Martial Law, Free Trade — on the Politics tab or with /politicsmod law.

⚔️ Sieges

  • During a war, start a siege in an enemy border chunk and hold it with more fighters than the defenders until the bar fills — the chunk becomes yours.

💸 Debt & Loans

  • Treasuries can go into debt. Bankrupt countries can't wage war, and their mayors may secede.
  • Allies lend money with interest, repaid every economy cycle.

📰 News & Maps

  • A news feed of everything that happens between nations (/politicsmod news, News tab).
  • Flagpole block that flies the flag of the land's owner.
  • Country borders on BlueMap, Dynmap and JourneyMap when they are installed.

🏘️ MineColonies & Millénaire (NeoForge)

  • Settlements tab: your colonies and villages, their people, happiness or reputation, and the tax they pay; also marked on the map.
  • Colonies of your citizens and Millénaire villages they control belong to your country and pay tax — happy colonies pay more.
  • Colony ranks follow diplomacy: citizens and allies are friends of the colony, enemies at war are hostile, and the guards fight them.
  • Become a friend of the village in Millénaire and annex it: it pays tribute, but it breaks away if relations sour.
  • Land of other players' colonies and of villages you don't control can't be claimed or founded on; your own settlements' land is free to claim.
  • Both are optional; nothing is needed when they aren't installed.

🛡️ Protection

  • Outsiders cannot break or interact with blocks inside your territory. Only operators bypass protection.
  • During a war, enemies can break blocks only in a chunk they are besieging.
  • Protection flags for the whole country or a single city: PvP, explosions, mob explosions, fire spread, item pickup and entry of strangers. Set them on the Protection screen (Map tab) or with /politicsmod flag.

📖 Guide

  • A 16-page guide book in your own language, given on first join. Craft another from a book and a gold nugget, or use /politicsmod guide.

📊 HUD

  • Current country, city and plot, your nation's treasury, your wallet, and active radar alerts.

🚀 Quick Start

  1. Craft a Founding Stone (or take it from the PoliticsMod creative tab).
  2. Place it and right-click it — enter your country name.
  3. Place a City Stone and name your first city.
  4. Press K → Map tab → select chunks and claim them.
  5. Place Tax Blocks (up to 4 per chunk) to start earning income.
  6. Invite players on the Citizens tab.
  7. Build a Trade Warehouse and start trading with other nations.
  8. Pay salaries, sell plots to your citizens and set up land protection.
  9. Read the guide book for everything else.

🔧 Commands Reference

Most actions are also available in the dashboard (K).

Nation & Citizens

CommandWhoDescription
/politicsmod infoMemberNation summary: role, treasury, income and upkeep
`/politicsmod invite `Leader / MayorAdd an online player as a citizen
`/politicsmod kick `Leader / MayorRemove a citizen
`/politicsmod setrole <mayor|citizen>`LeaderChange a citizen's role
/politicsmod claim [city]Leader / MayorClaim the current chunk for the nation or a city
`/politicsmod claim_radius [city]`Leader / MayorClaim chunks around you
`/politicsmod pay `LeaderTransfer money to another nation
/politicsmod delete / confirmLeaderDissolve your nation

Wallet & Salaries

CommandWhoDescription
/politicsmod wallet / wallet historyAnyoneYour balance and operations
`/politicsmod wallet send `AnyonePay another player
`/politicsmod wallet donate `MemberGive money to your treasury
/politicsmod wallet exchange [count]AnyoneTurn the held exchange item into money
`/politicsmod wallet withdraw `AnyoneTurn money back into items (off by default)
`/politicsmod salary set `LeaderSet a salary (0 removes it)
/politicsmod salary listMemberSalaries of your country
`/politicsmod tax income `LeaderSet the income tax

Plots

CommandWhoDescription
/politicsmod plot / plot listAnyonePlot you stand on / plots of your country
/politicsmod plot create / deleteLeader / MayorTurn the city chunk you stand in into a plot, or remove it
`/politicsmod plot price sale|rent `Leader / MayorSet the price (0 disables)
/politicsmod plot evictLeader / MayorFree the plot
/politicsmod plot buy / rentCitizenGet the plot you stand on
`/politicsmod plot trust [access|build]/untrust `OwnerShare your plot
/politicsmod plot lock / unlock / leaveOwnerKeep strangers out / let them in / give the plot up

Politics & War

CommandWhoDescription
/politicsmod electionMemberCurrent election and petition
/politicsmod election start leader / `start mayor `LeaderCall an election
/politicsmod election run / `vote `MemberStand as a candidate / vote
/politicsmod election petitionCitizenSign the petition for a new leader
/politicsmod law / `law enact|repeal `Member / LeaderLaws: closed_borders, martial_law, free_trade
/politicsmod siege startLeader / MayorBesiege the enemy border chunk you stand in
/politicsmod siege status / cancelMember / LeaderRunning sieges / call them off
`/politicsmod loan offer `LeaderOffer a loan to an ally
/politicsmod loan accept|reject|listLeader / MemberAnswer an offer, see your loans
/politicsmod news [count]AnyoneLatest news
/politicsmod settlement / `settlement annex|release `Member / LeaderColonies and villages of the country; annex or release a Millénaire village (NeoForge, with MineColonies or Millénaire)

Protection

CommandWhoDescription
/politicsmod flagAnyoneProtection where you stand
`/politicsmod flag set <on|off|default>`LeaderProtection for the whole country
`/politicsmod flag city <on|off|default>`Leader / city mayorProtection for one city

Flags: pvp, explosions, mob_explosions, fire_spread, item_pickup, entry.

Cities & Taxes

CommandWhoDescription
/politicsmod tax federal <0-99>LeaderSet the federal tax rate
/politicsmod tax infoMemberTax overview
`/politicsmod city setmayor `LeaderAppoint a city mayor
/politicsmod city info [city]MemberCity treasury and mayor
/politicsmod city secedeMayorDeclare your city independent (needs a high federal tax)

Diplomacy

CommandWhoDescription
`/politicsmod diplomacy war `LeaderDeclare war
`/politicsmod diplomacy alliance `LeaderPropose an alliance
`/politicsmod diplomacy peace `LeaderPropose peace
`/politicsmod diplomacy surrender `LeaderSurrender and start paying tribute
/politicsmod diplomacy accept / rejectLeaderAnswer an incoming proposal
/politicsmod diplomacy status [country]MemberShow relations
/politicsmod diplomacy tributeMemberShow tribute obligations
`/politicsmod diplomacy tribute cancel `LeaderRelease a nation from paying you tribute

Territory & Embassies

CommandWhoDescription
`/politicsmod territory offer `Leader / MayorOffer to buy the chunk you stand in
/politicsmod territory accept / rejectLeader (owner)Answer the offer for the chunk you stand in
/politicsmod territory offersLeaderList incoming purchase offers
`/politicsmod embassy link `Leader / MayorLink the embassy in your chunk
/politicsmod embassy unlinkLeader / MayorUnlink the embassy in your chunk
/politicsmod embassy infoLeaderList your embassies

Client & Admin

CommandWhoDescription
/politicsmod helpAnyoneCommand overview
/politicsmod guideAnyoneGet the guide book
/politicsmod bordersAnyoneToggle border rendering
/politicsmod borders styleAnyoneSwitch border style
/politicsmod reloadOperatorReload config/politicsmod.json
/politicsmod wallet give / `take `OperatorAdjust a wallet

Permissions

Every command group has a permission node `politicsmod.command. for LuckPerms and similar mods: info, members, claim, rename, pay, tax, city, territory, embassy, diplomacy, wallet, salary, plot, flag, borders, delete, guide, help, election, law, siege, loan, news, settlement(everyone by default),reloadandadmin` (operators by default).


⚙️ Configuration

Server settings live in config/politicsmod.json and are created on first launch. Change values and run /politicsmod reload.

GroupSettings
TerritorystartingTreasury, countryChunkPrice, chunkPriceGrowthPercent, chunkPriceGrowthStart, maxChunkPrice, outpostPriceMultiplier, cityChunkPrice, upkeepPerChunk, upkeepFreeChunks
EconomyeconomyCycleTicks, economyDailyReport, incomePerTaxBlock, maxTaxBlocksPerChunk, baseMaxBalance, vaultBalanceBonus, embassyIncomeBonus
DiplomacywarCost, warCooldownMinutes, tributeRateDefault, secedeThresholdPercent
MarketmarketFeePercent, maxListingsPerCountry, maxListingsPerPlayer, maxListingPrice
WalletswalletStartBalance, walletMaxBalance, walletHistorySize, maxSalary, defaultIncomeTaxPercent, maxIncomeTaxPercent
ExchangeexchangeEnabled, exchangeItem, exchangeRate, exchangeWithdrawEnabled
ProtectioncreativeBypassesProtection, flagDefaultPvp, flagDefaultExplosions, flagDefaultMobExplosions, flagDefaultFireSpread, flagDefaultItemPickup, flagDefaultEntry
PlotsmaxPlotsPerPlayer
RolesrolePermissions — actions allowed for MAYOR and CITIZEN: INVITE, KICK, CLAIM_CITY, MANAGE_EMBASSIES, SPEND_TREASURY, BUY_TERRITORY, MANAGE_PLOTS, SELL_FOR_STATE
ElectionselectionDurationMinutes, electionCooldownMinutes, petitionPercent
LawslawChangeCooldownMinutes, martialLawIncomePenaltyPercent, martialLawSiegeMultiplier, freeTradeEmbassyBonusPercent
SiegessiegeCost, siegeHoldSeconds, siegeGraceSeconds, maxSiegesPerCountry
DebtmaxDebt, maxLoanInterestPercent, maxLoanCycles
News & mapsnewsMaxEntries, webMapsEnabled, webMapUpdateSeconds
SettlementsminecoloniesEnabled, colonyTaxPerCitizen, colonyTaxFollowsHappiness, colonyRanksFollowDiplomacy, millenaireEnabled, villageTaxPerVillager, villageAnnexReputation, villageKeepReputation, annexedVillageTributePercent, settlementsBlockClaims
GuidegiveGuideOnFirstJoin
RadarradarRangeChunks, radarCheckTicks

📦 Blocks

BlockDescription
Founding StoneFounds and manages your nation
City StoneFounds a city
Residential BuildingSimulates housing & population
Tax BlockPassive income every economy cycle (max 4 per chunk)
EmbassyIncome bonus from a linked partner nation
RadarAlerts citizens when enemies at war come near
VaultRaises the treasury limit
Trade WarehouseAccess to the market of all nations
FlagpoleFlies the flag of the country that owns the land

Every block can be crafted and drops when broken with the right tool. The PoliticsMod Guide book is crafted from a book and a gold nugget.


🌍 Localization

Fully localized in sixteen languages — all in-game messages, HUD and GUI labels follow the player's language setting:

LanguageCode
Englishen_us
Russianru_ru
Ukrainianuk_ua
Polishpl_pl
Germande_de
Frenchfr_fr
Spanishes_es
Portuguese (Brazil)pt_br
Portuguese (Portugal)pt_pt
Italianit_it
Chinese (Simplified)zh_cn
Japaneseja_jp
Koreanko_kr
Chinese (Traditional)zh_tw
Turkishtr_tr
Dutchnl_nl

⚖️ License

Licensed under the GNU General Public License v3.0 (GPL-3.0).

  • Modpacks: Free to include in any modpack.
  • Source Code: Available on GitHub. Free to view, modify, and distribute — any derivative work must also be released under GPL-3.0.
  • Distribution: Redistribution permitted provided the source code is made available and the original license file is included.

❤️ Support & News

PoliticsMod is free. If you enjoy it, you can support development and follow the news on Ko-fi. The mod mentions this once in chat when you join a world (the first time, with a short welcome); turn it off with showSupportMessage in the config.


🐛 Bug Reports & Suggestions

Found a bug or have a feature idea?
Please open an issue on the GitHub Issues Page.

Частые вопросы

Как установить PoliticsMod?

Установите Fabric под свою версию Minecraft, скачайте PoliticsMod под ту же версию и загрузчик, положите файл в папку mods и запустите игру с профилем загрузчика.

Для каких версий Minecraft есть PoliticsMod?

У PoliticsMod есть сборки для Minecraft 1.20–1.20.1, 1.21.1.

Нужен ли PoliticsMod на сервере?

Нужен и в игре, и на сервере

Лицензия и источник
GNU General Public License v3.0 onlyможно использовать и распространять; изменённые версии — под той же лицензией и с исходным кодом
Оригинал — Modrinth↗Файлы — без изменений, проверены по SHA-512Это ваш мод? Правообладателям

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