Перейти к содержимому

Yukari's Spiriting Away

A mod to disable effects, entities and damage types.

Forge
Загрузчики
Forge
Скачиваний на Modrinth
49
Подписчиков на Modrinth
0
версия
1
Обновлён
8 августа 20268 авг.
Опубликован
в 2026

Коротко о моде

Работает на Forge
Для Minecraft 1.20.1–1.20.6
Ставится только на сервер; игрокам ставить не нужно
Последняя версия — 1.0.0 от 8 августа 2026
Лицензия MIT — бесплатно
Где нужен
В игрене нуженНа сервереобязателен

Ставится только на сервер; игрокам ставить не нужно

Версии игры1.20.1–1.20.6
Перевода пока нет — показываем оригинал на английском

A server-side only Minecraft 1.20.1 / Forge mod that disables selected status effects, entity spawns and damage types through a config file. All matching is based on registry IDs (modid:key), so status effects, entities, damage types and dimensions added by other mods can also be configured.

Globally disable status effects — globallyDisabledEffects

Format: modid:effectid

globallyDisabledEffects = ["minecraft:resistance"]

Prevent a specific entity from gaining a specific effect — entityEffectBans

Format: modid:entityid&modid:effectid (entity first)

entityEffectBans = ["minecraft:iron_golem&minecraft:health_boost"]

Meaning: Iron Golems cannot gain Health Boost.

Globally disable entity spawns — globallyDisabledSpawns

Format: modid:entityid

globallyDisabledSpawns = ["minecraft:creeper"]

Disable entity spawns in a specific dimension — dimensionSpawnBans

Format: modid:dimensionid&modid:entityid

dimensionSpawnBans = ["minecraft:the_end&minecraft:enderman"]

Meaning: Endermen no longer naturally spawn in the End.

Disable a mod's entities in a specific dimension — modLivingDimensionSpawnBans / modNonLivingDimensionSpawnBans

Format: modid&modid:dimensionid (the first part is the entity registry namespace, i.e. the mod id)

modLivingDimensionSpawnBans    = ["minecraft&minecraft:the_end"]   # no vanilla living entities in the End
modNonLivingDimensionSpawnBans = ["minecraft&minecraft:the_end"]   # no vanilla non-living entities (items/projectiles/minecarts...)

Meaning: disables a whole mod's (by registry namespace) living or non-living entities in a specific dimension. This rule is based on EntityJoinLevelEvent and is more thorough than the spawn bans above:

  • Covers both living and non-living entities, including dropped items, projectiles, minecarts and other entities that never participate in natural spawning;
  • Not only prevents new spawns — entities already present in the dimension are removed when their chunks load; spawn eggs and /summon are also ineffective.

Warning: disabling all of a mod's entities like in the example can easily break the world — use with care. Note in particular that players are also LivingEntity: if modLivingDimensionSpawnBans bans the minecraft namespace in the End, players entering the End will be removed outright.

Globally replace damage types — damageReplacements

Format: modid:damagetypeid or modid:damagetypeid&modid:newdamagetypeid

  • With one segment only, the damage is replaced with minecraft:mob_attack;
  • With two segments, it is replaced with the specified new damage type.
damageReplacements = [
    "minecraft:on_fire",                       # fire damage → mob_attack
    "minecraft:player_attack&minecraft:mob_attack",
]

Entity damage rules (immunity / replacement) — entityDamageRules

Format: modid:entityid&modid:damagetypeid or modid:entityid&modid:damagetypeid&modid:newdamagetypeid

  • With two segments, the entity is immune to that damage;
  • With three segments, the damage the entity takes is replaced with the new damage type.
entityDamageRules = [
    "minecraft:creeper&minecraft:on_fire",                            # creepers are immune to fire damage
    "minecraft:creeper&minecraft:on_fire&minecraft:mob_attack",       # fire damage taken by creepers becomes mob_attack
]

Notes and limitations

  • Effect disabling only prevents new applications; effects that are already active expire naturally and are never actively removed.
  • Spawn bans cover natural spawning, spawners and other FinalizeSpawn paths; /summon and entities already present in loaded chunks are unaffected.
  • Damage replacement is resolved as if the damage was originally the new type (armor reduction, invulnerability checks, etc. all follow the new damage type).
  • Damage types that are configured but not registered fall back to minecraft:mob_attack, and a warning is logged once in the server log.

Частые вопросы

Как установить Yukari's Spiriting Away?

Установите Forge под свою версию Minecraft, скачайте Yukari's Spiriting Away под ту же версию и загрузчик, положите файл в папку mods и запустите игру с профилем загрузчика.

Для каких версий Minecraft есть Yukari's Spiriting Away?

У Yukari's Spiriting Away есть сборки для Minecraft 1.20.1–1.20.6.

Нужен ли Yukari's Spiriting Away на сервере?

Ставится только на сервер; игрокам ставить не нужно

Лицензия и источник
MIT Licenseможно свободно использовать и распространять с указанием автора
Оригинал — Modrinth↗Файлы — без изменений, проверены по SHA-512Это ваш мод? Правообладателям

Сайт использует cookie: необходимые — для входа и темы, а также счётчики посещений Яндекс Метрика и LiveInternet — по ним мы видим, как пользуются сайтом. Рекламных cookie у нас нет. Подробнее