Trial-DUNGEON 1.2.0 для Minecraft 1.21.1 (NeoForge)
Это не последняя версия. Последняя для 1.21.1 · NeoForge — 1.2.1Открыть 1.2.1 →
Тестовая версия — возможны ошибки.
Файлы · 1
Что изменилось
Changelog
[1.2.0] - 2026-06-21
Added
- Unified magic tree — Iron's Spellbooks Phase 1 (common trunk + Fire school active)
- 8 magic schools structurally present (locked, pending Phase 2)
- Arcane and school point system with persistence
- IronSpellEventBridge for event-driven spell casting
- Puffish Skills mirror UI for magic tree
/magiccommand for tree management- Magic node unlock/gating with race affinity cost adjustment
- Client-side magic tree cache with sync on join
Fixed
- Audit M1 — 10 critical/important/minor fixes from code review (065d57a)
- SwordSoaringClientModEventsMixin cleanup
- Magic state sync on player join/respawn
Changed
- Port NeoForge 1.21.1 finalized (zero Forge residuals in src/)
- Perk gating integrates with Tensura skill level
- Build CI targets JDK 21, NeoForge 1.21.1
[1.1.0] - 2026-06-04
Added
- Full config externalization: XP rates, perk thresholds, skill levels, thirst rates, weapon XP, cooldown multiplier
README.mdwith installation, commands, and progression documentationCHANGELOG.md(this file)
Fixed
- StatPassiveSkill UUID collision: Each stat+tier now has a unique UUID, preventing passives from overwriting each other
- LevelUpHandler: Particle effects now trigger correctly per milestone level
- FatigueHandler: Config values are now read once at load instead of every tick
- System.currentTimeMillis(): Replaced with server game ticks in
StatActiveSkilland mana blocking for deterministic cooldowns - ThirstHandler: All thirst rates are now configurable
- PerkTickHandler: Added early return when player has no perks
Removed
- Stale
META-INF/mods.tomlat project root (WeaponsOfMiracles artifact)
Changed
- Perk tier thresholds now read from config (were hardcoded 20/50/80)
- Skill unlock levels now read from config (were hardcoded 20/50/80/100)
- XP formula multiplier configurable (was hardcoded 50)
- Weapon mastery max level configurable (was hardcoded 50)
[1.0.0] - 2026-05-27
Initial Release
- 23 character stats across 5 categories
- 60+ Epic Fight custom skills
- 42 perks (3 per stat)
- Fatigue system with 7 debuff thresholds
- Thirst system with dehydration effects
- Weapon mastery for 13 weapon types
- Mana pool system
- 48-minute day cycle
- Adrenaline potions and effect
- Full French and English localization
/statmodadmin command with list/get/set/xp/reset- Character Screen (P) and Perk Screen (O)
- HUD: fatigue bar, global level overlay, combo counter
- ParCool integration
- AAA Particles integration
Зависимости этой версии
LOpKHB2AнеобязательнаяМод на Modrinth ↗
hqQqvaa4необязательнаяМод на Modrinth ↗
s4OWxYQQнеобязательнаяМод на Modrinth ↗