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Archetypes

Three RPG classes: Brawler, Cutpurse and Seeker. Three skill trees in each class.

FabricNeoForgeForge
Loaders
FabricNeoForgeForge
Downloads on Modrinth
2.1K
Followers on Modrinth
16
versions
23
Updated
September 29, 2026Sep 29
Published
in 2026
Choose your Archetype — Preview some of the abilities before making a choice · swipe

At a glance

Runs on Fabric, NeoForge and Forge
For Minecraft 1.21–1.21.1, 1.21.11–26.2 …
Needed in the game and on the server
Latest version — 1.2.2 from September 29, 2026
Requires Player Animation Library and Fabric API
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1, 1.21–1.21.1, 1.21.11–26.2

Archetypes

Pick one of three archetypes in the first minutes of gameplay. Each archetype has three skill trees focusing on different weapons/spells.

The archetype picker: Brawler, Cutpurse, Seeker

You can preview some of the abilities of an archetype before you make the choice.

Levelling

  • Archetype XP mirrors vanilla XP: whatever drops XP orbs also gives you archetype XP.
  • Vanilla advancements permanently increase the archetype XP gain rate.
  • You can reset archetype tree nodes by drinking Potion of Amnesia I, but lose 1/3 of your levels. Potion of Amnesia II will reset the archetype choice and set your archetype level to 0.

Brewing a Potion of Amnesia

The trees

Every archetype has 60 levels - 15 levels for each sub-tree + 5 levels for each epic sub-tree.

The Elementalist constellation

Each tree adds active/passive abilities:

The Protector constellation

One ability from each archetype

Brawler — Bladestorm (Slayer tree): whirl for 3 seconds, striking everything within 3 blocks six times at x0.5 damage:

Bladestorm whirl through a zombie crowd

Cutpurse — Shadow Step (Assassin tree): blink behind a target up to 16 blocks away and strike with your dagger. 15s cooldown:

Shadow Step onto a skeleton

Seeker — Meteorite (Elementalist tree): spends your entire mana pool (100 minimum) — damage, blast radius and knockback all scale with the mana spent:

Meteorite landing on a zombie pack

Spells have no cooldown and spend mana. The pool starts at 100 and regenerates slowly, but can be sped up using new potions of mana regeneration or mana restore:

Brewing a Potion of Mana Restore with lapis

Brewing a Potion of Mana Regeneration with amethyst

Holding a melee or ranged weapon blocks mana regeneration:

Mana regeneration pausing while holding a sword

Weapons

  • Greatswords (7 tiers) — strictly two-handed, off-hand items unusable while Greatsword is held.
  • Daggers (7 tiers) — swings faster, does less damage than regular sword. Built for the Assassin's openers.
  • Wands (5) — the Seeker's cast tools.

All tuned to sit at or under vanilla sword DPS.

Recipes appear in the recipe book as soon as you pick up the material:

Iron Greatsword recipe: 6 iron ingots over a stick

Starter wand recipe: two sticks

Plays well with Skill Proficiencies

Run it alongside Skill Proficiencies and the Seeker's spellcasting registers as a proper skill in its skills screen. Neither mod requires the other.

Details

  • Server-authoritative: all gameplay logic runs server-side; singleplayer and multiplayer both work.
  • Requires Player Animation Library and Fabric API.

Source · Issues

FAQ

How to install Archetypes?

Install Fabric for your Minecraft version, download Archetypes for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Archetypes support?

Archetypes has builds for Minecraft 1.20.1, 1.21–1.21.1, 1.21.11–26.2.

Is Archetypes needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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