Skip to content

Astruct

Async Structure Generator: build jigsaw structures far beyond vanilla limits with off-thread planning to reduce server lag.

NeoForge
Loaders
NeoForge
Downloads on Modrinth
1.5K
Followers on Modrinth
5
versions
2
Updated
January 11, 2026Jan 11
Published
in 2025
Large Dungeon Generated With Astruct — A large dungeon generated using Astruct, this one contains over 2000 pieces and stretches far beyond what is visible in this screenshot. · swipe

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Server only — players don't need to install it
Latest version — 0.1.1 from January 11, 2026
License MIT — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.21.1

Async Structure Generator (Astruct)

Astruct lets you generate massive jigsaw-based structures without freezing the server. It plans structures off-thread, queues placements, and only builds blocks once the required chunks are loaded.

In practice, very large structures may “stream in” over a few seconds—especially after teleporting—since planning can take time. In survival, this is usually unnoticeable when plan_horizon_chunks is set high enough.


Why use Astruct?

  • Way beyond vanilla limits – plan thousands of jigsaw pieces safely.
  • Off-thread planning – heavy jigsaw expansion runs outside the main thread, avoiding TPS spikes.
  • Datapack-driven – ship content via JSON; no code required.

How it works (short version)

  1. Centers – The world is partitioned into “cells” (spacing). Each cell gets a deterministic, seed-based center per structure ID.
  2. Proximity scan – As players roam, Astruct pre-plans cells well ahead of them.
  3. Async expansion – Jigsaw expansion runs off-thread.
  4. Placement queue – Finished plans enqueue pieces, keyed by the chunks they need.
  5. Chunk-safe build – On chunk load (and periodic sweeps), Astruct places only pieces whose chunks are currently loaded.

JSON definition (datapack)

Place JSON files at:

data/<namespace>/worldgen/async_structure/<id>.json

Example

{
  "id": "example:castle",
  "dimension": "minecraft:the_nether",
  "start_pool": "castle:start",
  "fallback_pool": "castle:caps",

  "soft_radius_chunks": 16,
  "plan_horizon_chunks": 160,

  "budgets": {
    "max_steps": 30,
    "max_open_connectors": 128
  },

  "gen_y": { "mode": "surface", "value": 0 },

  "spacing": 2048
}

Field reference

  • id
    Unique structure ID (should match the file path key).

  • dimension
    Target dimension key (e.g. minecraft:the_nether).

  • start_pool
    Template pool to start expansion from.

  • fallback_pool
    Pool used to cap dead-ends (end pieces).

  • soft_radius_chunks
    Max distance budget (in chunks) from the center during expansion.

  • plan_horizon_chunks
    How far ahead (in chunks) the planner prepares around players.

  • budgets.max_steps
    Upper bound on jigsaw pieces per plan.

  • budgets.max_open_connectors
    Safety limit for outstanding connectors.

  • gen_y
    Controls how the final Y coordinate is chosen.
    Y is resolved late, at the final structure position.

    Supported modes:

    • "fixed"
      Always use value as the Y level.

    • "min_plus"
      min_build_height + value.

    • "world_y"
      World sea level.

    • "surface"
      Terrain surface at the structure’s X/Z position
      (plus optional offset via value).

    Example:

    "gen_y": { "mode": "surface", "value": 0 }
  • spacing
    Cell size in blocks (effective density control).

Field reference

  • id – Unique structure ID (should match the file path key).
  • dimension – Target dimension key (e.g. minecraft:the_nether).
  • start_pool – Template pool to start expansion from.
  • fallback_pool – Pool used to cap dead-ends (end pieces).
  • soft_radius_chunks – Max distance budget (in chunks) from the center during expansion.
  • plan_horizon_chunks – How far ahead (in chunks) the planner prepares around players.
  • budgets.max_steps – Upper bound on jigsaw pieces per plan.
  • budgets.max_open_connectors – Safety limit for outstanding connectors.
  • gen_y.mode – "fixed" | "world_y" | "min_plus".
  • gen_y.value – Y or offset (depending on mode).
  • spacing – Cell size in blocks (effective density control).
  • piece_rules.deny_overlap_tile_entities – Optional safety flag to skip pieces that would overlap TEs.

Commands

Astruct plugs into the vanilla /locate root:

  • /locate astruct – Nearest center for any Astruct structure in this dimension.
  • `/locate astruct ` – Nearest center for a specific structure ID.

Config (server)

astruct-common.toml:

  • debug_logs (bool, default false) – Verbose diagnostics.
  • max_placements_per_tick (int, default 10) – Upper bound on pieces placed each tick. Tune for your hardware/pack.

Performance notes

  • Planning cost scales with max_steps and pool complexity. Thousands of pieces may take seconds off-thread—that’s expected. Players won’t lag; placement is paced.
  • Placement is chunk-paced. Pieces place only when their chunks are loaded, producing a smooth “streaming” effect as you approach.

Compatibility

  • Works alongside vanilla and modded structures. Astruct doesn’t replace vanilla generation; it adds an async planner/placer on top.

Troubleshooting

  • “Unknown structure id” in commands Check your datapack path and that id inside JSON matches the file’s namespaced key.
  • “My structure never generates” / “It takes ages” Enable debug_logs to see planning times. Very high max_steps or complex pools can take long. Reduce max_steps, increase plan_horizon_chunks, or increase spacing.
  • Spammy logs Set debug_logs = false (default).

Roadmap

  • Per-structure placement throttles.
  • In-game visualization for planned cells.
  • Integration under /locate structure.

FAQ

How to install Astruct?

Install NeoForge for your Minecraft version, download Astruct for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Astruct support?

Astruct has builds for Minecraft 1.21.1.

Is Astruct needed on the server?

Server only — players don't need to install it

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

The site uses cookies: the necessary ones for sign-in and the theme, plus the Yandex Metrica and LiveInternet visit counters — they show us how the site is used. We have no advertising cookies. More