AutoSell
Lightweight automated item selling for modern multiplayer Minecraft servers.
- Loaders
- Fabric
- Downloads on Modrinth
- 988
- Followers on Modrinth
- 4
- versions
- 2
- Updated
- August 30, 2026Aug 30
- Published
- in 2026
At a glance
Install in the game only; not needed on the server
AutoSell
A client side Fabric mod that runs your server's sell command for you once your inventory fills up, and moves the items you picked into the shop.
Requirements
- Minecraft 26.2
- Fabric Loader 0.18.5 or newer
- Fabric API
- Java 25
The mod only does something useful on servers where a command opens a shop container, for example /sell. In singleplayer there is nothing for it to talk to.
Usage
Press K to open the menu. The key can be rebound in the vanilla controls screen under the AutoSell category.
In the menu you can:
- Pick the items to sell. Clicking an item in the grid adds or removes it, and you can select up to 32. The search box matches display names and registry IDs, and the check button next to it narrows the grid down to what you already picked.
- Set the inventory threshold. AutoSell triggers once that percentage of your 36 inventory slots is occupied and at least one of your selected items is in there.
- Set the command. Default is
sell. A leading slash is stripped, so bothselland/sellwork. - Choose the HUD corner with the small button next to the threshold slider.
Press start and close the menu. While AutoSell runs, a small box in the chosen corner shows the items it will sell. Its border colour follows the current state: green while watching the inventory, orange while waiting for the shop, cyan while moving items.
When it triggers, AutoSell sends the command, waits for the container to open, quick moves every matching stack out of your own inventory, and closes the container again. Items sitting in the shop's own slots are never touched.
AutoSell stops on its own if the command fails to open a shop three times in a row, and tells you so in chat. It also stops when you leave the server, or when you close the menu with nothing selected.
Configuration
Settings are stored in config/autosell.json and are written whenever you change something in the menu.
{
"selectedItemIds": ["minecraft:cobblestone"],
"inventoryThreshold": 90,
"sellCommand": "sell",
"hudCorner": "TOP_RIGHT"
}hudCorner accepts TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT and BOTTOM_RIGHT. inventoryThreshold is clamped to 1 through 100. Item IDs that no longer resolve are skipped instead of being dropped from the file, so a missing mod does not wipe your selection.
Building
./gradlew buildThe jar ends up in build/libs. Use ./gradlew runClient for a development client.
Contributing
Pull requests are welcome. Fork the repository, work on a branch, and describe what you changed and why. Please match the existing code style and make sure ./gradlew build passes before you open the request.
Issues and feature requests
Open an issue on GitHub. For bugs, include the steps to reproduce, your Minecraft and mod versions, and the relevant part of your log. For features, describe what you want to do and why the current behaviour gets in the way.
FAQ
How to install AutoSell?
Install Fabric for your Minecraft version, download AutoSell for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does AutoSell support?
AutoSell has builds for Minecraft 26.1–26.2.
Is AutoSell needed on the server?
Client only — no need to install it on the server