Balanced Crystals
Adds a delay between placing and interacting with an End Crystal, making it more fair for combat.
- Loaders
- FabricNeoForgeForgeQuilt
- Downloads on Modrinth
- 1.4K
- Followers on Modrinth
- 1
- versions
- 9
- Updated
- September 29, 2026Sep 29
- Published
- in 2025
At a glance
Needed on the server; optional in the game
| DESCRIPTION |
Adds a cooldown to every End Crystal, preventing interaction for the first 0.5 seconds. This prevents any left- or right-clicks on the crystal entity, making it impossible to detonate it by attacking it or throwing a projectile while looking at it. This delay is shown when using hitboxes (f3 + b) as a second, slightly larger, hitbox layer.
Some methods that may be used to detonate an End Crystal during cooldown include:
- Throwing multiple snowballs or eggs up, then spamming crystals when they land, allowing for multiple quick detonations
- Shooting a bow then placing a crystal before it lands, similar to methods used in Cart PvP
- Standing at a distance where you can reach the obsidian but not the crystal (there is about a 1 block range where this is possible), and throwing a snowball or egg after placing the crystal
| VERSIONS |
Currently supports Minecraft Java 1.21-26.3. No versions before 1.21 will work, however an update may be made to add support for these versions in the future.
| COMPATIBILITY |
Incompatible with any datapack using minecraft:balanced_crystals_tick.mcfunction, an interaction entity with the Crystal tag, or a CrystalLife scoreboard (all will probably be unlikely to happen). Will significantly affect gameplay in late-game survival, especially Crystal PvP.
| Patreon |
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FAQ
How to install Balanced Crystals?
Install Fabric for your Minecraft version, download Balanced Crystals for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does Balanced Crystals support?
Balanced Crystals has builds for Minecraft 1.21–26.3.
Is Balanced Crystals needed on the server?
Needed on the server; optional in the game