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Brainless Lib

AI Library for Better than Adventure

BTA (Babric)
Loaders
BTA (Babric)
Downloads on Modrinth
151
Followers on Modrinth
0
versions
5
Updated
May 28, 2026May 28
Published
in 2026

At a glance

Runs on BTA (Babric)
Server only — players don't need to install it
Latest version — 1.3.1 from May 28, 2026
License CC0-1.0 — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versionsGame versions not specified

Brainless Library

Game AI framework and utilities, WIP!

Btw

It started as a code experiment, maybe it will end up as such.

Warning:

It has nothing to do with generative AI or complex neural networks.

Example of villagier AI

AI ai = AI.create(brain -> {
    brain.inputs()
        .add("hunger",  0.0)
        .add("fatigue", 0.0)
        .add("danger",  0.0)
        .add("work",    0.0);

    brain.layer("desires", layer -> {
        layer.mix("desire_eat")
            .add("hunger", 1.0).sub("danger", 0.7).sigmoid(6);
        layer.mix("desire_sleep")
            .add("fatigue", 1.0).sub("danger", 0.9).sigmoid(6);
        layer.mix("desire_flee")
            .add("danger", 1.0).sigmoid(8);
        layer.mix("desire_work")
            .add("work", 1.0).sub("hunger", 0.5).sub("fatigue", 0.4).sigmoid(5);
    });
});

JobQueue queue = ai.queue(JobQueue.Mode.HIGHEST_WINS, 0.25, 3);
queue.register("Eat",   ai.getBrain().getNode("desire_eat"),   () -> System.out.println("Villager eats"));
queue.register("Sleep", ai.getBrain().getNode("desire_sleep"), () -> System.out.println("Villager sleeps"), () -> System.out.println("Sleep interrupted"));
queue.register("Flee",  ai.getBrain().getNode("desire_flee"),  () -> System.out.println("Villager flees!"), () -> System.out.println("Flee interrupted"));
queue.register("Work",  ai.getBrain().getNode("desire_work"),  () -> System.out.println("Villager works"));

// Each game tick:
ai.update(in -> in
    .set("hunger",  0.8)
    .set("fatigue", 0.3)
    .set("danger",  0.0)
    .set("work",    0.5));

Queue modes

ModeBehavior
HIGHEST_WINSMost urgent desire always first
FIFO_TIEREDSorted into high/mid/low tiers, FIFO within each
WEIGHTED_RANDOMHigher desire = higher chance, not guaranteed

Queue pre-calculates next N jobs. If total desire delta exceeds threshold, discards and rebuilds.

Connection ops

Built-in: add, sub, mul, div, max, min.
Custom:

layer.mix("desire_eat").op("hunger", (a, b) -> a + b * 1.5, 0.8);

FAQ

How to install Brainless Lib?

Install BTA (Babric) for your Minecraft version, download Brainless Lib for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Is Brainless Lib needed on the server?

Server only — players don't need to install it

License and source
Creative Commons Zero v1.0 Universalfree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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