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Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

NeoForgeForge
Loaders
NeoForgeForge
Downloads on Modrinth
405K
Followers on Modrinth
23
versions
8
Updated
March 24, 2026Mar 24
Published
in 2025
Deploy and recapture · swipe

At a glance

Runs on NeoForge and Forge
For Minecraft 1.20.4, 1.21.1 …
Needed in the game and on the server
Latest version — 1.21.1-9.0.117 from March 24, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1, 1.20.4, 1.21.1 …

Capsule mod

Capsule Mod Logo

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

Join us on Discord ! https://discord.gg/wZpBVdr

Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki

Biggest Features

  • Move you base! An entire base packed in a 31x31x31 can be moved entirely including machines. You can be a real traveler now.
  • Build faster with blueprints! Blueprint capsules can take materials from chests or other inventories to duplicate a structure. It supports rotation and mirror.
  • Modpack making options, so that player can be rewarded with ready to deploy structures or loot them in chests.
  • A ton of possibilities ! Capsules can be used as early backpack moving a chest, as portable ladder, to deploy protecting walls to recover during a fight, to move machines or multiblocks, and more… unleash your creativity !

Getting started

The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".

empty, stone button, empty - wood plank, chest, wood plank - empty, wood slab, empty

"Wooden capsule" recipe

It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.

If right click open a GUI, try to capture from a distance or while sneaking.

Getting bigger

To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.

Cobblestone - Glass Pane - Cobblestone Cobblestone - Compass - Cobblestone Cobblestone - Torch - Cobblesto

"Capture Base" recipe

Then you need an empty capsule (the top item is a stone button) :

Empty - Stone Button - Empty Iron - Ender Pearl - Iron Empty - Iron - Empty

"Iron Empty Capsule" recipe, default capture size : 3x3x3

Empty - Stone Button - Empty Gold - Ender Pearl - Gold Empty - Iron - Empty

"Gold Empty Capsule" recipe, default capture size : 5x5x5

Empty - Stone Button - Empty Diamond - Ender Pearl - Diamond Empty - Iron - Empty

"Diamond Empty Capsule" recipe, default capture size : 7x7x7

Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !

Empty Capsule

Throw it near the capture base !

  • Right click : activate
  • Right click while activated : throw the capsule.
  • Once the content is captured, the capsule can be deployed or undeployed at will.

Demo deploy / undeploy

Initial capture

Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).

Linked capsule

  • Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
  • Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
  • Label : Sneak + Right click to open the label editing screen.

Demo deploy / undeploy

Deploy / undeploy

Rotations

Linked capsules can be rotated and mirrored by players using left click / shift+left click while previewing deloyment. All vanilla blocks and non-living entities (minecarts,etc) are supported but modded blocks with specific behaviours (machines, etc.) will prevent a rotation by default to prevent messing with specific considerations with their orientation that capsule cannot know.

The "canRotate" state might need to be updated when you first acquire a standard capsule (blueprints will always rotate), if rotation is locked and you think it should work, deploy and undeploy the capsule to update it and be able to rotate. If it still can't: there is a special block in the content that does not support rotation.

As a modpack maker, if you want capsule to still try to rotate some specific modded block, you can whitelist them for blueprints and it will allow the block both to rotate in regular capsules and be used in blueprints. Checkout the [Blueprint whitelist section](https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist).

Other features and modpack doc

Wiki

check the wiki at https://github.com/Lythom/capsule/wiki

FAQ

How to install Capsule?

Install NeoForge for your Minecraft version, download Capsule for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Capsule support?

Capsule has builds for Minecraft 1.19.2, 1.20.1, 1.20.4, 1.21.1 ….

Is Capsule needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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