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Chest DNA

Shows where the items in the inventory came from.

FabricNeoForgeForgeQuilt
Loaders
FabricNeoForgeForgeQuilt
Downloads on Modrinth
17.1K
Followers on Modrinth
36
versions
61
Updated
October 2, 2026Oct 2
Published
in 2026

At a glance

Runs on Fabric, NeoForge, Forge and Quilt
For Minecraft 1.21–1.21.8, 1.21.11–26.3 …
Works on either side — install it in the game, on the server, or both
Latest version — 1.03q from October 2, 2026
License MIT — free
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versions1.20.4, 1.21–1.21.8, 1.21.11–26.3 …

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Chest DNA

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Records where every item came from and shows it in the item's tooltip.

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Open a chest and you get loot with no story. Chest DNA fixes that: the moment an item is created it gets an origin stamped onto it, and that stamp travels with the item for the rest of its life.

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What it does

Whenever an item enters the world - looted from a chest, dropped by a mob, bought from a villager, fished up, crafted, smelted or mined - Chest DNA attaches an origin to it containing:

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  • Source - village, dungeon, End City, ancient city, mob, trade, workbench, …
  • Detail - the loot table it rolled from, or the entity that dropped it
  • Biome and dimension it came from
  • Coordinates of the exact spot
  • Structure it was found inside, when there is one
  • Who obtained it, by name

This is stored as a real data component, so it survives world saves, shulker boxes, ender chests and multiplayer - and it is readable by commands, datapacks and other mods.

What it looks like

Hovering the item draws a pixel-art card under the normal tooltip, drawn one pixel at a time with no textures, so it stays crisp at every GUI scale:

  • source name on top, tier stamped underneath
  • frame colour by rarity - grey for a village chest, gold with shimmer pixels crawling around the border for an End City, an ancient city or an ominous vault
  • an animated DNA helix down the left edge
  • one glance by default; hold Shift for biome, dimension, coordinates and finder
  • ids are shown only with advanced tooltips (F3+H), like vanilla

The card sizes itself against the screen: long values wrap, it never grows wider or taller than it has to, and it reports its real size so the tooltip always stays on screen.

Sources it recognises

GroupCovered
Structure chestsvillage, dungeon, mineshaft, stronghold, nether fortress, bastion, End City, ancient city, woodland mansion, trial chambers, ominous vaults, shipwreck, buried treasure, desert pyramid, jungle temple, igloo, ruined portal, pillager outpost, ocean ruins, bonus chest
Creaturesmob drops, boss drops, shearing, cat and sniffer gifts, hero of the village
Player actionscrafting, smelting, villager and wandering trader trades, fishing, archaeology, creative menu
Miningevery block you break

36 origin types in total, each with its own name, glyph and rarity tier.

It does not get in your way

  • Stacking is unchanged. Two items that differ only in their DNA still stack exactly like vanilla, so a looted cobblestone does not fragment your inventory.
  • The first source wins. An item is stamped once, when it is created, and never overwritten.
  • Cheap. One component write per generated item; the structure lookup is skipped for mined blocks so breaking blocks costs nothing measurable.
  • Configurable. Every source group can be turned off, and so can coordinates, biome, structure and player name if you do not want that data recorded at all.

Commands

  • /chestdna inspect - print the full DNA of the item in your hand
  • /chestdna clear - wipe the DNA of the held item (gamemaster permission)

For mod authors

The whole system is an open API - see the README for code samples:

  • register your own origin types with their own glyph, colour and tier
  • claim your own loot tables, or override what Chest DNA says about vanilla ones
  • rewrite or veto a stamp before it is written, or listen for stamps
  • add lines to the card, or replace its theme entirely
  • a chestdna entrypoint so your add-on loads at the right moment

Requirements

Minecraft 1.7.10 - 26.2

Chest DNA installs on either side and never blocks a connection. The server does the recording, the client does the drawing, so what you get depends on where it is installed:

SetupResult
SingleplayerEverything works, the integrated server records.
Client and serverEverything works.
Client only, server without the modYou can join normally. Tested against a plain vanilla 26.2 dedicated server: the client connects and plays with no errors. Nothing is recorded though, because recording is server side, so no cards appear.
Server onlyOrigins are recorded and /chestdna inspect works. Players need the mod to see the cards, so keep it optional for them or hand it out.

Optional on the client, optional on the server, useful on both.

FAQ

How to install Chest DNA?

Install Fabric for your Minecraft version, download Chest DNA for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Chest DNA support?

Chest DNA has builds for Minecraft 1.20.1, 1.20.4, 1.21–1.21.8, 1.21.11–26.3 ….

Is Chest DNA needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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