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COD Pattern 0.5.5b for Minecraft 1.20.1 (Forge)

BetaMarch 9, 2026Minecraft 1.20.1Forge213 downloads on Modrinth
Test version — may have bugs. For a game without surprises, choose a release 0.3.0r_lite.

Files · 1

codpattern-0.5.5b.jarPrimary577 KBDownload
Primary · 577 KB
SHA-18fca29dd5432747d086260d98011a4a471ea3448SHA-51288d2a11f040dee223984c2b921885542c09a55e140fd28ce9206338b70711d89076d47c436f122b5516b75ba34451a67223c500ec5e61af48b5d09a641526e54
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What's changed

(CN)0.5.5b

  • 优化了房间加入、选边、切换、准备与状态同步等逻辑,提升房间系统的整体稳定性与操作反馈。
  • 优化了团队竞技房间界面、房间列表、信息面板与玩家列表的布局逻辑,改善小屏幕与低分辨率下的显示效果。
  • 增加了统一提示弹窗,完善房间内状态提示与操作反馈。
  • 增加了局内敌我标识、敌方血条显示与 TDM 击杀播报,提升战斗信息反馈的直观性。
  • 优化了击杀播报表现,支持显示击杀者、被击杀者与武器/物品图标,并补充误杀、自灭等场景的专用文案与回退逻辑。
  • 过滤了房间或对局上下文中的原版死亡消息,减少聊天栏刷屏,统一战斗信息到 HUD。
  • 优化了 TaCZ 爆头倍率兼容逻辑,调整了复活无敌时间,并修复了部分情况下的友伤判定异常。
  • 大幅优化了背包、武器配置与 TDM 房间相关 GUI 的布局、文字缩放与省略策略,提升不同 GUI Scale 下的可读性与一致性。
  • 优化了长文本、小屏幕环境下的界面显示效果,以及按钮动效、武器预览与文本渲染表现,减少文本溢出与错位。
  • 修复了进入背包重命名界面后需要先点击输入框才能输入的 bug。
  • 补齐了界面、提示、错误信息与系统消息的本地化资源,减少硬编码文本。
  • 新增 ja_jp 与 zh_tw 语言文件,并完善了 zh_cn 与 en_us 的缺失文本。
  • 默认背包名、背包复制后缀、装备提示等内容现支持随语言自动本地化。

(EN)0.5.5b

  • Optimized room joining, team selection, switching, ready-state handling, and state synchronization logic, improving the overall stability and interaction feedback of the room system.
  • Improved the layout logic of the TDM room interface, room list, info panel, and player list, with better display performance on small screens and low resolutions.
  • Added unified prompt popups to improve in-room status messages and operation feedback.
  • Added in-match ally/enemy indicators, enemy health bar display, and TDM killfeed to make combat information more intuitive.
  • Improved the killfeed presentation, with support for killer, victim, and weapon/item icons, while adding dedicated fallback text for teamkill and suicide scenarios.
  • Filtered vanilla death messages in room or match contexts to reduce chat spam and unify combat information in the HUD.
  • Optimized compatibility logic for TaCZ headshot multipliers, adjusted respawn invulnerability time, and fixed abnormal friendly-fire detection in some cases.
  • Significantly improved the layout, fixed text scaling, and truncation strategy of backpack, weapon configuration, and TDM room GUIs, improving readability and consistency under different GUI Scale settings.
  • Improved long-text rendering, small-screen GUI presentation, button animations, weapon preview areas, and text rendering behavior, reducing overflow and misalignment issues.
  • Fixed a bug where the backpack rename screen required manually clicking the input box before typing.
  • Completed localization resources for interfaces, prompts, error messages, and system messages, reducing hardcoded text.
  • Added ja_jp and zh_tw language files, and filled in missing texts in zh_cn and en_us.
  • Default backpack names, backpack copy suffixes, equipment hints, and similar content now support automatic localization based on the selected language.

Dependencies of this version

[TaCZ] Timeless and Classics Zerorequired · 1.1.6-hotfix for 1.20.1Mod on Modrinth ↗
ki2Qk4qerequired for 1.20.1Mod on Modrinth ↗

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