COD Pattern 0.5.7b for Minecraft 1.20.1 (Forge)
Test version — may have bugs. For a game without surprises, choose a release 0.3.0r_lite.
Files · 1
What's changed
(CN)0.5.7b
- 重构服务端存档下的配置目录结构,简化,统一整理背包规则与 TDM 规则的保存位置
- 将背包配件预设直接并入背包配置,不再单独生成预设文件
- 增加局内呼吸回血机制,默认受伤后 6 秒开始回血,回血期间再次受伤会重新计时,新增团队竞技回血延迟与回血速度配置项
- 调整击杀播报布局
(EN)0.5.7b
- Refactored the configuration directory structure for server-side saves, simplifying and unifying the storage locations for inventory rules and TDM rules
- Merged inventory attachment presets directly into the inventory configuration, no longer generating separate preset files
- Added an in-match health regeneration system: by default, regeneration starts 6 seconds after taking damage, and the timer resets if the player is hit again during regeneration; added configuration options for TDM regeneration delay and regeneration speed
- Adjusted the kill feed layout
Dependencies of this version
ki2Qk4qerequired for 1.20.1Mod on Modrinth ↗