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Create:Parachute

This mod adds a parachute to Sable

NeoForge
Loaders
NeoForge
Downloads on Modrinth
27.5K
Followers on Modrinth
21
versions
15
Updated
October 24, 2026Oct 24
Published
in 2026
Double deceleration parachute · swipe

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 1.1.5 from October 24, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

Create:Parachute (1.1.4+)

A parachute mod for Create and Sable physics Build a parachute onto your vehicle, deploy it with a redstone pulse, and glide down safely.

parachute

What did it do?

Drop a folder into `/parachute/local/` and it shows up in the selection GUI instantly:

  • Blockbench project — .bbmodel + .png. The parachute has to be a Java entity model (or a Bedrock edition model) in the Blockbench project.
  • OBJ model — .obj + .mtl + the texture folder, straight out of Blender `parachute/local//.obj .mtl textures/*.png`
  • Both work in parachute/server/ as well.
  • The built-in parachutes are placed in the parachute/ folder when the mod loads successfully.

  • Controller GUI — right-click the block to open it:

    • Drag — drag coefficient of the canopy (higher = slows you down faster)
    • RotDrag — rotational damping (higher = spins stop faster)
    • Cutaway — low-speed detach threshold in m/s; below this speed the chute auto-retracts when enabled
    • Low — toggle low-speed auto-detach on/off
    • RS — redstone behaviour: a pulse deploys the chute; with RS on, another pulse retracts it
    • Save — apply the settings
    • M — Set model offset
    • P — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move)
    • R — Set rotation (rotation point at the pivot)
    • Scale — opens the Render Scale screen: one field (0.05 – 20) that scales the whole model and canopy around the pivot
    • lock — freeze the canopy's rotation, so it stops its idle sway/wobble
    • pack — the red key hides/shows the pack block's own model
  • Parachute selection GUI — opened from the controller's folder button. One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The Open Folder button opens the game's `/parachute/local/`. (The list also tags parachutes that only exist as your local fallback.)

Seat cushion & Synaxis Control Chair

Use the Create wrench on a parachute block to turn it into a seat cushion. Sitting on it works like a Create seat, and it keeps every parachute feature — model, canopy, dye and the controller GUI.

  • Sit — right-click the cushion with an empty hand.
  • Controller GUI — Shift + right-click with an empty hand.
  • Synaxis Control Chair — with Synaxis installed, the cushion doubles as a Synaxis Control Chair: the chair UI and its settings and the circuit-board peripherals all work from the cushion.
  • Blaze Rod + right-click — open the Control Chair settings UI.
  • Without Synaxis the cushion is simply a seat; everything else keeps working.

  • Dye support — right-click a placed parachute with any dye to recolor it; right-click with an axe to restore its original texture.

Parachutes on servers

  • Your own parachutes and the ones you download are kept apart: yours live in parachute/local/, and every server gets its own folder, `parachute/server//`.
  • Each world save has its own UUID (written into the save at create_parachute/server-id.txt) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain `parachute//`.
  • While you are on someone else's server, that server's parachutes win over same-named local ones; in single player, or while you host the world, your local/ folder is used. Same name = the server's copy overwrites yours. When a server's address changes, its library keeps living in the same world save's UUID folder, and the old address is kept in server-info.txt.
  • If another player uses a parachute you don't have at all, it falls back to the default mushroom.

Downloads for every player, sent in batches

  • /parachute list and /parachute download no longer need OP — any player can browse the server library and pull parachutes. upload, distribute and delete still require OP.
  • Downloads are streamed a little at a time (a limited number of bytes per tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right `parachute/server//` folder.
  • Server owners can turn it off or tune it in config/create_parachute-common.toml:

    • [download] allowPlayerDownload — true by default
    • [download] bytesPerTick — how much is sent to each player per tick, 65536 (64 KiB) by default; lower it on a weak server or a big library
    • [download] maxPendingFiles — queue limit, 512 by default

GUI1 GUI2 GUI3

How to use

  1. Place the parachute block — or hold the parachute pack and right-click first to pick which parachute it will place.
  2. Right-click it with an empty hand to open the controller and tune the parameters (Drag / RotDrag / Cutaway / Low / RS).
  3. Send a redstone pulse to deploy it; it will slow your fall (or your contraption) until you land or retract it.
  4. Wrench the block to turn it into a seat cushion and sit on it; with Synaxis installed, hold a Blaze Rod and right-click the cushion for the Control Chair UI.
  5. Recolor it with any dye, or revert it with an axe.
  6. Fine-tune how it looks: Scale for size, the lock key to stop the canopy swaying, and the pack key to hide the pack block itself.
  7. On a server, use /parachute list to see what the server has and /parachute download to pull it into your own game.

Commands

CommandWhat it does
/parachute list [page]List the parachutes in the server library (everyone)
/parachute download [name]Download one parachute, or all of them, into `parachute/server//` (everyone, if the server allows it)
/parachute upload [name]Send one, or all, of your local/ parachutes to the server (OP)
/parachute distribute [player]Send the whole server library to everyone, or to one player (OP)
/parachute delete [name]Delete one, or all, parachutes from the server, with click-to-confirm (OP)

GUI terms

TermMeaning
DragDrag coefficient — higher = faster deceleration
RotDragRotational damping — higher = spins stop faster
CutawaySpeed threshold (m/s) for low-speed auto-detach
LowToggle low-speed auto-detach
RSRedstone pulse behaviour (deploy / retract)
On/OffToggle state
ConfirmApply the selected parachute
ScaleRender scale of the whole parachute (0.05 – 20)
lockHold the canopy still — stops its idle sway
packShow / hide the pack block model (canopy stays)

FAQ

How to install Create:Parachute?

Install NeoForge for your Minecraft version, download Create:Parachute for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Create:Parachute support?

Create:Parachute has builds for Minecraft 1.21.1.

Is Create:Parachute needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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