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CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

by AlmazmanElytra· Din37r, IceBanEquipment
FabricNeoForgeForgeQuilt
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FabricNeoForgeForgeQuilt
Downloads on Modrinth
2.5K
Followers on Modrinth
18
versions
26
Updated
September 15, 2026Sep 15
Published
in 2026
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At a glance

Runs on Fabric, NeoForge, Forge and Quilt
For Minecraft 1.21.11–26.1, 26.2–26.3
Needed on the server; optional in the game
Latest version — 1.5_mod from September 15, 2026
License CC-BY-4.0 — free
Where it's needed
In gameoptionalOn serverrequired

Needed on the server; optional in the game

Game versions1.21.11–26.1, 26.2–26.3

CrossArms

CrossArms is a datapack that expands the crossbow into a full weapon platform.
It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.

Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.

New Enchantments

Capacity (I–IV)

Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.

  • Increases maximum loaded arrows to 4 / 8 / 12 / 16
  • Removes the need to reload after every shot
  • Works only with regular arrows; other projectiles charge normally
  • Increases crossbow charge time
  • Incompatible with: Multishot, Acceleration, Bombard, Frenzy

Acceleration (I–V)

Greatly increases projectile initial speed, turning the crossbow into a high-velocity weapon.

  • Increases projectile speed by 2× / 3× / 4× / 5× / 6×
  • Faster projectiles fly farther and deal more damage
  • Incompatible with: Quick Charge, Capacity, Bombard, Frenzy

Zero Drop

Disables projectile gravity while sufficient velocity is maintained.

  • Greatly improves vertical accuracy
  • Disables critical hits
  • Incompatible with: Piercing, Bombard, Multishot

Ricochet (I–IV)

Allows arrows to bounce off blocks.

  • Each level grants +1 additional bounce
  • Bounces will not occur if projectile speed is too low
  • Each bounce reduces arrow speed
  • Incompatible with: Piercing, Bombard, Deflector

Deflector

Turns arrows into projectile reflectors.

  • Fired arrows can reflect other projectiles
  • Reflected projectiles copy the Deflector arrow’s speed and direction
  • Cannot reflect other Deflector arrows
  • Compatible with Acceleration
  • Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy

Recycling (I–III)

Allows partial recovery of ammunition after hitting a target.

  • 25% / 50% / 75% chance to return the arrow to the shooter
  • Works only with regular arrows
  • Incompatible with: Multishot

Bombard

Converts the crossbow into a true explosive weapon.

  • Direct hits cause immediate explosions
  • Explosions destroy blocks similarly to TNT
  • Hitting a block spawns ignited TNT that explodes after 1 second
  • Each shot consumes 15 durability instead of 1
  • Increases crossbow charge time
  • Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy

Frenzy

Turns the crossbow into a minigun-like weapon.

  • Automatically feeds normal arrows from the inventory
  • Introduces a heat mechanic
  • Auto-loading stops when the crossbow reaches 1 durability
  • Once at 1 durability, the crossbow cannot be manually loaded
  • Designed for sustained fire by holding right-click
  • Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard

Heat:
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.

  • Shooting with Frenzy increases heat
  • Heat gradually decreases over time
  • Higher heat increases Frenzy damage
  • At minimal heat, Frenzy damage is reduced

Heat thresholds:

  • Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
  • Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

Changed

Multishot

Reworked to further embrace its shotgun role.

  • Now has 3 levels instead of 1
  • Each level adds 2 additional projectiles (7 at level III)
  • Horizontal spread increases with each level
  • At level I, the spread is lower than in vanilla
  • Added Neighboring Bonus to fired arrows
  • Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy

Neighboring Bonus:
When multiple Multishot projectiles are close to each other, they increase each other’s damage.
This significantly boosts short-range effectiveness.
Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed.
Effective range is roughly 3 blocks and may vary due to natural spread.

Piercing

Now arrows shot with the enchantment leave a particle trail.

Crossbow Skins

CrossArms also adds cosmetic crossbow skins.

  • Applied via the Smithing Table
  • Purely cosmetic — no gameplay advantages
  • Default appearance can be restored with a stick
  • Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.)
  • Unlock the "Locked and Loaded" advancement by collecting all skins

Crafting a crossbow skin All of crossbow skins with their materials

⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.

FAQ

How to install CrossArms?

Install Fabric for your Minecraft version, download CrossArms for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does CrossArms support?

CrossArms has builds for Minecraft 1.21.11–26.1, 26.2–26.3.

Is CrossArms needed on the server?

Needed on the server; optional in the game

License and source
Creative Commons Attribution 4.0 Internationalfree to share with credit to the author and the license
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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