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DACL

DumbassConfigLib is a config library used for my mods

Fabric
Loaders
Fabric
Downloads on Modrinth
17.9K
Followers on Modrinth
7
versions
6
Updated
July 15, 2026Jul 15
Published
in 2025
This is a library — other mods need it, and it adds nothing to the game by itselfRequired by 7 mods. Download it if another mod needs it.

At a glance

A library: other mods need it — required by 7 mods
Runs on Fabric
For Minecraft 1.21.10, 26.1–26.3
Works on either side — install it in the game, on the server, or both
Latest version — 1.5 from July 15, 2026
License MIT — free
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versions1.21.10, 26.1–26.3

DumbassConfigLib is a config library that is used for my mods. If you're a mod developer you can easily implement this library yourself.

Java API

To start using the library first include it in your build.gradle:

repositories {
    ...
    maven {
        name = "KaseToatz"
        url = "https://maven.kasetoatz.com/"
    }
}

dependencies {
    modCompileOnly "com.kasetoatz:dumbassconfiglib:${project.dacl_version}"
}

Then add dacl_version to your gradle.properties, you can check the version on the versions page.

Creating options

Start by creating your mod entrypoint, make sure it implements ModInitializer. You can then add your options as public static fields to this class to access them later. You can create options like so:

public static final BoolOption TEST_BOOL_OPT = new BoolOption(Component.literal("Test boolean option"), "test_bool_opt", false);
public static final IntOption TEST_INT_OPT = new IntOption(Component.literal("Test integer option"), "test_int_opt", 1);
public static final FloatOption TEST_FLOAT_OPT = new FloatOption(Component.literal("Test float option"), "test_float_opt", 1.F);

The first parameter is the text displayed in the config UI, the second parameter is the unique identifier of the option and the third parameter is the default value.

Then add this class to your fabric.mod.json so it loads at start:

"entrypoints": {
    "main": [
        "com.kasetoatz.mymod.MyMod"
    ]
}

You can replace main with client or server if your mod is client/server side only.

Validators

For options with an input field you can add a fourth parameter with an AbstractValidator to add restrictions to the option's value. To create an integer option that must be between 1 and 100 we can do that like this:

public static final IntOption CLAMPED_INT_OPT = new IntOption(Component.literal("Clamped integer option"), "clamp_int_opt", 50, new RangeValidator<>(1, 100));

You can also pass null to either the lower or higher bound in RangeValidator to remove that restriction.

Building the config

When you're finished creating your options it's time to actually build your config. You can do this using the static builder method of DumbassConfig like so:

public static final DumbassConfig CONFIG = DumbassConfig.builder(Component.literal("Test Screen Title"), "filename.json")
    .withOption(TEST_BOOL_OPT)
    .withOption(TEST_INT_OPT)
    .withOption(TEST_FLOAT_OPT)
    .build()

After building the config, the respective AbstractOption's values are changed when the config is modified, so you can always access them by doing:

bool enabled = TEST_BOOL_OPT.getValue();

Sub options

You can also add sub options that are basically an entirely new screen with it's own options. To create this we can use the builder method of the SubOption class. We will use CLAMPED_INT_OPT as one of the sub options.

public static final SubOption TEST_SUB_OPT = SubOption.builder(Component.literal("Sub Screen Title"), "sub_opt")
    .withOption(CLAMPED_INT_OPT)
    .build();

We can now add this option to the config builder aswell. We can nest these sub options however deep we want.

Modmenu support

To add our newly created config screen to modmenu, we must first add it as a dependency to our mod, you can read how to do so here.

Now we create a new class for our mod menu integration, implement ModMenuApi into this class and override getModConfigScreenFactory to return our config UI.

public class ModMenuIntegration implements ModMenuApi
{
    private final DumbassConfigScreen screen = new DumbassConfigScreen(CONFIG);

    @Override
    public ConfigScreenFactory<?> getModConfigScreenFactory()
    {
        return screen::get;
    }
}

Now we can modify our fabric.mod.json to set our new class as a modmenu entrypoint:

"entrypoints": {
    "main": [
        "com.kasetoatz.mymod.MyMod"
    ],
    "modmenu": [
      "com.kasetoatz.mymod.ModMenuIntegration"
    ]
}

Full Example

public class MyMod implements ModInitializer
{
    public static final BoolOption TEST_BOOL_OPT = new BoolOption(Component.literal("Test boolean option"), "test_bool_opt", false);
    public static final IntOption TEST_INT_OPT = new IntOption(Component.literal("Test integer option"), "test_int_opt", 1);
    public static final FloatOption TEST_FLOAT_OPT = new FloatOption(Component.literal("Test float option"), "test_float_opt", 1.F);
   
    public static final IntOption CLAMPED_INT_OPT = new IntOption(Component.literal("Clamped integer option"), "clamp_int_opt", 50, new RangeValidator<>(1, 100));
    public static final SubOption TEST_SUB_OPT = SubOption.builder(Component.literal("Sub Screen Title"), "sub_opt")
        .withOption(CLAMPED_INT_OPT)
        .build();

    public static final DumbassConfig CONFIG = DumbassConfig.builder(Component.literal("Test Screen Title"), "filename.json")
        .withOption(TEST_BOOL_OPT)
        .withOption(TEST_INT_OPT)
        .withOption(TEST_FLOAT_OPT)
        .withOption(TEST_SUB_OPT)
        .build()

    @Override
    public void onInitialize()
    {
        ...
    }
}
public class ModMenuIntegration implements ModMenuApi
{
    private final DumbassConfigScreen screen = new DumbassConfigScreen(CONFIG);

    @Override
    public ConfigScreenFactory<?> getModConfigScreenFactory()
    {
        return screen::get;
    }
}

[discord-singular](https://discord.com/invite/jpFJG8dujR) [kofi-singular](https://ko-fi.com/kasetoatz) [paypal-singular](https://paypal.me/KaasToast)

Looking for a fun place to play Minecraft and try out some of my mods? Come hang out on the El Basurero SMP!

  • IP: play.ebsmp.com
  • Recommended Version: 26.2 (other versions work too!)
  • Bedrock Edition: Supported
  • Bonus: Test out most of my server-side mods live in-game!

For more info check the docs!

FAQ

How to install DACL?

Install Fabric for your Minecraft version, download DACL for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does DACL support?

DACL has builds for Minecraft 1.21.10, 26.1–26.3.

Is DACL needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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