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E-Utils

A modding utility that provides reusable components for configuration files, command systems, and user interfaces

Fabric
Loaders
Fabric
Downloads on Modrinth
72.1K
Followers on Modrinth
7
versions
17
Updated
May 16, 2026May 16
Published
in 2025
This is a library — other mods need it, and it adds nothing to the game by itselfRequired by 7 mods. Download it if another mod needs it.

At a glance

A library: other mods need it — required by 7 mods
Runs on Fabric
For Minecraft 1.19, 1.20–1.21.4 …
Server only — players don't need to install it
Latest version — 1.1.6 from May 16, 2026
Requires Fabric Language Kotlin and Fabric API
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.18, 1.19, 1.20–1.21.4 …

EverlastingUtils

EverlastingUtils is a powerful, server-side utility and API library for the Fabric modding toolchain. It provides a robust framework for common, yet complex, features that mod developers frequently need, allowing them to focus more on their mod's unique content.

For Players: If a mod you downloaded requires "EverlastingUtils," you just need to install this library in your mods folder. You can ignore all the technical information below.Legacy Versions: If you are using older versions of mods that require this library, please download EverlastingUtils version 1.0.2.

Dependencies


Attention Developers

The information from this point forward is intended for mod developers looking to use EverlastingUtils as a dependency in their own projects.

Core Features

EverlastingUtils is designed to accelerate development by providing ready-to-use, high-quality systems for:

  • Configuration: A type-safe, multi-file configuration system with JSONC support, live reloading, and automatic version migration.
  • Task Scheduling: A server-aware scheduler that properly handles synchronous (main thread) and asynchronous tasks, preventing common concurrency issues.
  • Commands: A fluent, Brigadier-based command builder with integrated permission handling.
  • GUIs: A simple yet powerful framework for creating interactive inventory-based GUIs, including standard and anvil types.
  • Utilities: A collection of helpers for things like MiniMessage color parsing and toggleable, per-mod debug logging.

System Spotlights

Configuration System (ConfigManager)

The ConfigManager is a sophisticated system designed to handle all aspects of configuration management with minimal boilerplate.

Key Functionalities:

  • Type-Safe & Modern: Uses Kotlin data classes for type-safe config access and JSONC for human-readable files with comments.
  • Live Reloading: Automatically reloads configuration files from disk when they are changed, allowing server owners to adjust settings without a restart.
  • Multi-File Support: Manages a main config.jsonc and any number of "secondary" configs in sub-directories, perfect for organizing complex data like Pokémon or loot pools.
  • Automatic Migration: When you release a new version of your mod, the ConfigManager compares the version number in the user's config file with your mod's current version. If they don't match, it automatically merges their existing settings into a new, updated config structure, preserving their changes.
  • Metadata & Comments: Programmatically add header comments, footer comments, and per-field descriptions to your config files, making them self-documenting.

Example Usage:

// 1. Define your configuration structure
data class MyConfig(
    override val version: String = "1.0.0",
    override val configId: String = "mymod", // Used for the config folder name
    var debugMode: Boolean = false,
    var welcomeMessage: String = "<green>Welcome to my server!"
) : ConfigData

// 2. Initialize the manager in your mod's entry point
val configManager = ConfigManager(
    currentVersion = "1.0.0", // Your mod's current version
    defaultConfig = MyConfig(),
    configClass = MyConfig::class,
    metadata = ConfigMetadata(
        headerComments = listOf("Main configuration for MyMod."),
        sectionComments = mapOf("debugMode" to "Enables detailed console logging.")
    )
)

// 3. Access your config anywhere
val isDebug = configManager.getCurrentConfig().debugMode

Task Scheduler (SchedulerManager)

The SchedulerManager provides a safe and efficient way to schedule delayed or repeating tasks, built specifically for the Minecraft server environment.

Key Functionalities:

  • Server-Aware: The scheduler is tied to the server lifecycle. It automatically shuts down when the server stops and recreates its thread pool on restart, preventing thread leaks and errors.
  • Sync vs. Async: Easily specify whether a task should run synchronously on the main server thread (necessary for almost all Minecraft API calls) or asynchronously on a worker thread (for heavy, non-API work like database queries).
  • Efficient Threading: Uses a shared, managed thread pool to prevent individual mods from creating excessive threads and bogging down the server.
  • Tracked Tasks: All scheduled tasks are tracked by a unique ID, allowing you to cancel them later if needed.

Example Usage:

// In your server-side initializer (e.g., inside ServerLifecycleEvents.SERVER_STARTED)
val server = ... // Get the MinecraftServer instance

// Schedule a task to run every 5 minutes on the main server thread
SchedulerManager.scheduleAtFixedRate(
    id = "mymod-broadcast-task", // Unique ID for this task
    server = server,
    initialDelay = 0,
    period = 5,
    unit = TimeUnit.MINUTES,
    runAsync = false, // IMPORTANT: false runs on the main server thread
    task = {
        // This code is safe to run because runAsync is false
        server.playerManager.broadcast(Text.literal("It has been 5 minutes!"), false)
    }
)

Other Features

Command System (CommandManager)

A fluent builder for creating Brigadier commands with less boilerplate. It handles permission checks automatically, supporting both vanilla OP levels and the Fabric Permissions API.

val commandManager = CommandManager(modId = "mymod")

commandManager.command("hello", permission = "mymod.hello") {
    executes { context ->
        context.source.sendFeedback({ Text.literal("Hello, world!") }, false)
        1 // Success
    }
    subcommand("admin") {
        executes { context -> /* ... */ }
    }
}
// Don't forget to register it!
commandManager.register()

GUI Framework (CustomGui & AnvilGuiManager)

Quickly create interactive GUIs for your players with callback-based logic, dynamic updates, and full MiniMessage support for titles and lore.

// Example of a simple chest GUI
CustomGui.openGuiFormatted(
    player = player,
    title = "<gradient:gold:yellow>My Awesome GUI",
    layout = listOf(
        CustomGui.createFormattedButton(
            ItemStack(Items.DIAMOND), 
            "<blue>Click Me!", 
            listOf("<gray>This is a button."), 
            player
        )
    ),
    onInteract = { context ->
        if (context.slotIndex == 0) {
            player.sendMessage(Text.literal("You clicked the button!"))
            CustomGui.closeGui(player)
        }
    },
    onClose = { /* ... */ }
)

For Developers: Getting Started

To use EverlastingUtils in your project, add it to your dependencies.

build.gradle.kts
repositories {
    // Add the repository where EverlastingUtils is hosted
    maven { url = "https://api.modrinth.com/maven" }
}

dependencies {
    // Add the library as a dependency
    modImplementation("maven.modrinth:e-utils:1.1.2") // Replace with the latest version
}
fabric.mod.json

Make sure to declare the dependency in your fabric.mod.json file.

"depends": {
    "everlastingutils": ">=1.1.2" // Replace with the version you are using
}

FAQ

How to install E-Utils?

Install Fabric for your Minecraft version, download E-Utils for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does E-Utils support?

E-Utils has builds for Minecraft 1.17, 1.18, 1.19, 1.20–1.21.4 ….

Is E-Utils needed on the server?

Server only — players don't need to install it

License and source
GNU Lesser General Public License v3.0 onlyfree to use and share; changes to the mod itself must be published under the same license
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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