- Loaders
- Forge
- Downloads on Modrinth
- 103
- Followers on Modrinth
- 0
- version
- 1
- Updated
- June 19, 2026Jun 19
- Published
- in 2026
At a glance
Install in the game only; not needed on the server
Highlight API
⚠️ This is a developer library, not a standalone mod. It does nothing on its own - it is intended to be used as a dependency by other mods.
A Minecraft Forge 1.20.1 library mod that adds support for custom highlights and outlines for blocks, entities and regions.
Features
- Outline and fill rendering for blocks, entities and AABB regions
- Region highlighting between two BlockPos points
- Built-in animations (Pulse, Blink, Fade In)
- Custom animation support via ICustomAnimation interface
- Depth modes (HIDE - hidden behind blocks, IGNORE - visible through blocks)
- Eternal and delayed lifetime support
- AnimationScope support (ALPHA or COLOR)
- Custom line width control
Usage
Adding as dependency
JitPack:
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation fg.deobf("com.github.NOIST1611:HighlightAPI:v1.0.0")
}Modrinth Maven:
repositories {
maven { url "https://api.modrinth.com/maven" }
}
dependencies {
implementation fg.deobf("maven.modrinth:highlight-api:1.0.0")
}Quick start
HighlightHandle handle = HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setOutlineColor(1.0f, 0.0f, 0.0f, 1.0f)
.setFillColor(1.0f, 0.0f, 0.0f, 0.3f)
.register();
// Remove when done
handle.remove();Region highlight
HighlightAPI.create(Lifetime.ETERNAL)
.setRenderMode(RenderMode.REGION)
.setTarget(new BlockPos(0, 64, 0))
.setTargetEnd(new BlockPos(10, 70, 10))
.setOutlineColor(0.0f, 1.0f, 0.0f, 1.0f)
.setFillColor(0.0f, 1.0f, 0.0f, 0.2f)
.register();Animation Scope
// Animate alpha (transparency)
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(AnimationType.PULSE)
.setAnimationScope(AnimationScope.ALPHA)
.register();
// Animate color (black → original color)
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(AnimationType.PULSE)
.setAnimationScope(AnimationScope.COLOR)
.register();// Custom animation
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(new ICustomAnimation() {
private float time = 0.0f;
@Override
public float tick(float partialTick) {
time += partialTick * 0.05f;
return (float)(Math.sin(time) * 0.5 + 0.5);
}
})
.register();Depth mode
// Visible through blocks
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setDepthMode(DepthMode.IGNORE)
.register();Links
FAQ
How to install Highlight API?
Install Forge for your Minecraft version, download Highlight API for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does Highlight API support?
Highlight API has builds for Minecraft 1.20.1.
Is Highlight API needed on the server?
Client only — no need to install it on the server