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Highlight API

A Minecraft Forge 1.20.1 library mod that adds support for custom highlights and outlines for blocks, entities and regions.

Forge
Loaders
Forge
Downloads on Modrinth
103
Followers on Modrinth
0
version
1
Updated
June 19, 2026Jun 19
Published
in 2026
This is a library — other mods need it, and it adds nothing to the game by itself
Highlight API — Official banner for Highlight API · swipe

At a glance

A library: other mods need it
Runs on Forge
For Minecraft 1.20.1
Client only — no need to install it on the server
Latest version — 1.0.0 from June 19, 2026
License MIT — free
Where it's needed
In gamerequiredOn servernot needed

Install in the game only; not needed on the server

Game versions1.20.1

Highlight API

⚠️ This is a developer library, not a standalone mod. It does nothing on its own - it is intended to be used as a dependency by other mods.

A Minecraft Forge 1.20.1 library mod that adds support for custom highlights and outlines for blocks, entities and regions.

Features

  • Outline and fill rendering for blocks, entities and AABB regions
  • Region highlighting between two BlockPos points
  • Built-in animations (Pulse, Blink, Fade In)
  • Custom animation support via ICustomAnimation interface
  • Depth modes (HIDE - hidden behind blocks, IGNORE - visible through blocks)
  • Eternal and delayed lifetime support
  • AnimationScope support (ALPHA or COLOR)
  • Custom line width control

Usage

Adding as dependency

JitPack:

repositories {
    maven { url 'https://jitpack.io' }
}

dependencies {
    implementation fg.deobf("com.github.NOIST1611:HighlightAPI:v1.0.0")
}

Modrinth Maven:

repositories {
    maven { url "https://api.modrinth.com/maven" }
}

dependencies {
    implementation fg.deobf("maven.modrinth:highlight-api:1.0.0")
}

Quick start

HighlightHandle handle = HighlightAPI.create(Lifetime.ETERNAL)
    .setTarget(blockPos)
    .setOutlineColor(1.0f, 0.0f, 0.0f, 1.0f)
    .setFillColor(1.0f, 0.0f, 0.0f, 0.3f)
    .register();

// Remove when done
handle.remove();

Region highlight

HighlightAPI.create(Lifetime.ETERNAL)
    .setRenderMode(RenderMode.REGION)
    .setTarget(new BlockPos(0, 64, 0))
    .setTargetEnd(new BlockPos(10, 70, 10))
    .setOutlineColor(0.0f, 1.0f, 0.0f, 1.0f)
    .setFillColor(0.0f, 1.0f, 0.0f, 0.2f)
    .register();

Animation Scope

// Animate alpha (transparency)
HighlightAPI.create(Lifetime.ETERNAL)
    .setTarget(blockPos)
    .setAnimation(AnimationType.PULSE)
    .setAnimationScope(AnimationScope.ALPHA)
    .register();

// Animate color (black → original color)
HighlightAPI.create(Lifetime.ETERNAL)
    .setTarget(blockPos)
    .setAnimation(AnimationType.PULSE)
    .setAnimationScope(AnimationScope.COLOR)
    .register();

// Custom animation

HighlightAPI.create(Lifetime.ETERNAL)
    .setTarget(blockPos)
    .setAnimation(new ICustomAnimation() {
        private float time = 0.0f;

        @Override
        public float tick(float partialTick) {
            time += partialTick * 0.05f;
            return (float)(Math.sin(time) * 0.5 + 0.5);
        }
    })
    .register();

Depth mode

// Visible through blocks
HighlightAPI.create(Lifetime.ETERNAL)
    .setTarget(blockPos)
    .setDepthMode(DepthMode.IGNORE)
    .register();

Links

FAQ

How to install Highlight API?

Install Forge for your Minecraft version, download Highlight API for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Highlight API support?

Highlight API has builds for Minecraft 1.20.1.

Is Highlight API needed on the server?

Client only — no need to install it on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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