Skip to content

HookLib

Framework for coremods

Forge
Loaders
Forge
Downloads on Modrinth
646
Followers on Modrinth
0
versions
3
Updated
February 11, 2026Feb 11
Published
in 2024
This is a library — other mods need it, and it adds nothing to the game by itselfRequired by 1 mods. Download it if another mod needs it.

At a glance

A library: other mods need it — required by 1 mods
Runs on Forge
For Minecraft 1.12.2
Works on either side — install it in the game, on the server, or both
Latest version — 3.28 from February 11, 2026
License MIT — free
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versions1.12.2

Introduction

This is framework for coremods at MinecraftForge.

Basicaly, useful for mod developers.

Goal of this project is to provide an easy way to modify existing logic without directly changing code of it, but by writing your additional code.

Doesn't require knowledge of jvm bytecode.

Welp, kinda I'm late with publishing it project, bc Mixins took over the world, but I found out HookLib more handy, and I still have unimplemented good ideas, which will make it even better. So maybe it makes sense

Getting started

Understanding of hooks

When exists some code which you wanna to change, but its part of Minecraft or other mod, you can write something like:

@HookContainer public class MyHooks { @Hook @OnBegin public static void resize(Minecraft mc, int x, int y) { System.out.println("Resize, x=" + x + ", y=" + y); } }

HookLib will find method with name `resize` with two `int`'s arguments in class `Minecraft` and will insert call of MyHooks#resize to begin of found
target method.

Then you will see in console message when window resized.

Adding to project

  • Add dependency to build.gradle:

    repositories { maven { url "https://cursemaven.com" } } dependencies { implementation "curse.maven:hooklib:12345" }

  • Add VM option `-Dfml.coreMods.load=gloomyfolken.hooklib.minecraft.MainHookLoader`

It's possible by gradle too:

minecraft { mappings channel: 'snapshot', version: '20171003-1.12'

runs { client { workingDirectory project.file('run') property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here }

server { workingDirectory project.file('run') property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here } } }

  • Perform Gradle Refresh in your ide

Next learning

Check our wiki for api details and advanced techniques

Roadmap

  • make HookLib to modloader for coremods
  • injection point at method call
  • way to print possible @LocalVariable arguments
  • injection point at expression
  • way to access to private variables

  • port to new versions of Minecraft
  • annotation processor for compile-time validation
  • configs for coremods
  • caching of target classes with applied hooks

Gratitudes

  • Thanks @GloomyFolken for original HookLib development!
  • Thanks @Foreck for cool logo!

FAQ

How to install HookLib?

Install Forge for your Minecraft version, download HookLib for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does HookLib support?

HookLib has builds for Minecraft 1.12.2.

Is HookLib needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

The site uses cookies: the necessary ones for sign-in and the theme, plus the Yandex Metrica and LiveInternet visit counters — they show us how the site is used. We have no advertising cookies. More