- Loaders
- Forge
- Downloads on Modrinth
- 646
- Followers on Modrinth
- 0
- versions
- 3
- Updated
- February 11, 2026Feb 11
- Published
- in 2024
At a glance
Works both in the game and on the server — install where you need it
Introduction
This is framework for coremods at MinecraftForge.
Basicaly, useful for mod developers.
Goal of this project is to provide an easy way to modify existing logic without directly changing code of it, but by writing your additional code.
Doesn't require knowledge of jvm bytecode.
Welp, kinda I'm late with publishing it project, bc Mixins took over the world, but I found out HookLib more handy, and I still have unimplemented good ideas, which will make it even better. So maybe it makes sense
Getting started
Understanding of hooks
When exists some code which you wanna to change, but its part of Minecraft or other mod, you can write something like:
@HookContainer public class MyHooks { @Hook @OnBegin public static void resize(Minecraft mc, int x, int y) { System.out.println("Resize, x=" + x + ", y=" + y); } }
HookLib will find method with name `resize` with two `int`'s arguments in class `Minecraft` and will insert call of MyHooks#resize to begin of found
target method.
Then you will see in console message when window resized.
Adding to project
Add dependency to build.gradle:
repositories { maven { url "https://cursemaven.com" } } dependencies { implementation "curse.maven:hooklib:12345" }
- Add VM option `-Dfml.coreMods.load=gloomyfolken.hooklib.minecraft.MainHookLoader`
It's possible by gradle too:
minecraft { mappings channel: 'snapshot', version: '20171003-1.12'
runs { client { workingDirectory project.file('run') property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here }
server { workingDirectory project.file('run') property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here } } }
- Perform Gradle Refresh in your ide
Next learning
Check our wiki for api details and advanced techniques
Roadmap
make HookLib to modloader for coremodsinjection point at method callway to print possible @LocalVariable argumentsinjection point at expressionway to access to private variables- port to new versions of Minecraft
- annotation processor for compile-time validation
- configs for coremods
- caching of target classes with applied hooks
Gratitudes
- Thanks @GloomyFolken for original HookLib development!
- Thanks @Foreck for cool logo!
FAQ
How to install HookLib?
Install Forge for your Minecraft version, download HookLib for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does HookLib support?
HookLib has builds for Minecraft 1.12.2.
Is HookLib needed on the server?
Works on either side — install it in the game, on the server, or both