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Lightman's Currency Tech

A Lightman's Currency Expansion Mod that adds fluid & energy traders.

NeoForgeForge
Loaders
NeoForgeForge
Downloads on Modrinth
202K
Followers on Modrinth
9
versions
76
Updated
January 2, 2026Jan 2
Published
in 2023

At a glance

Runs on NeoForge and Forge
For Minecraft 1.20.1, 1.21–1.21.1 …
Needed in the game and on the server
Latest version — 1.21-0.2.2.7 from January 2, 2026
Requires Lightman's Currency
License Apache-2.0 — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.19.4, 1.20.1, 1.21–1.21.1 …

About:

LC Tech is an expansion mod for [Lightman's Currency](https://modrinth.com/mod/lightmans-currency "Lightman's Currency") that adds new Fluid & Energy Traders to your game.

Features:

  • Adds 2 new in-person Fluid Traders to the game, with 1 & 4 trades each.
  • Adds 4 fluid tanks (Iron,Gold, Diamond, and Netherite Tank) that can hold 10/25/100/200 buckets respectively (can be configured). Will maintain their contents once harvested, and will automatically combine when stacked on top of each other (assuming non-conflicting fluids are held).
  • Adds 4 fluid trader capacity upgrades that increase the tank capacity of all trades by 10/25/100/200 buckets each (can be configured). Each fluid trader can hold up to 5 upgrades.
  • Adds 4 Fluid Network Traders with 2,4,6, & 8 trades each.
  • Adds an Energy trader that can sell or purchase any Forge Energy compatible energy. Customizable to have 1-4 trades (trades can be added/removed at will by the owner).
  • Energy Network Trader. Also customizable to have 1-4 trades.
  • Adds 4 energy trade capacity upgrades that increase the amount of power able to be held in the energy traders by 100k/250k/1M/2M FE each (can be configured).
  • Adds Fluid/Energy Trader Network Traders Interface blocks to allow remote restocking or purchasing from fluid & energy network traders.

Compatibility:

  • Should be compatible with all modded fluids.
  • Tanks and traders should be compatible with all modded fluid pipes/pumps. I cannot make any promises that their names will display 100% correctly for mods that add fluids whose names change based on NBT data, as I've found that not all mods implement that the same way.
  • Should be compatible with most modded energies. If not, then that mod does not properly utilize the built-in forge energy api's included within forge.

Discord

FAQ

How to install Lightman's Currency Tech?

Install NeoForge for your Minecraft version, download Lightman's Currency Tech for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Lightman's Currency Tech support?

Lightman's Currency Tech has builds for Minecraft 1.19.2, 1.19.4, 1.20.1, 1.21–1.21.1 ….

Is Lightman's Currency Tech needed on the server?

Needed in the game and on the server

License and source
Apache License 2.0free to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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