LightningFE
LightningFE makes vanilla Lightning Rods emit a single-tick burst of 20,000,000 FE when struck.
- Loaders
- NeoForge
- Downloads on Modrinth
- 374
- Followers on Modrinth
- 6
- versions
- 2
- Updated
- March 5, 2026Mar 5
- Published
- in 2026
At a glance
Needed both in the game and on the server
LightningFE augments the vanilla Lightning Rod.
When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
There is:
• No internal storage • No buffering • No cooldown • No smoothing • No new blocks or items
Any energy that cannot be accepted immediately is discarded.
This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more.
The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission.
Technical Behaviour
• Triggered by the vanilla LIGHTNING_STRIKE game event • Server-side only logic • Single-tick energy delivery • Compatible with any mod using NeoForge Energy (FE) • No persistent data added to the world
Design Philosophy
Lightning is an impulse event, not a steady generator.
LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy.
Compatibility
• Minecraft 1.21.1 • NeoForge 21.1.219 • Works alongside Mekanism, Thermal, Powah, and other FE-based mods
No client-side dependency. Safe on servers.
FAQ
How to install LightningFE?
Install NeoForge for your Minecraft version, download LightningFE for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does LightningFE support?
LightningFE has builds for Minecraft 1.21.1, 1.21.11.
Is LightningFE needed on the server?
Needed in the game and on the server