Multiplayer Bosses
A server-side mod that makes boss health and loot drops scales to player count.
- Loaders
- NeoForgeForge
- Downloads on Modrinth
- 121K
- Followers on Modrinth
- 67
- versions
- 6
- Updated
- March 15, 2026Mar 15
- Published
- in 2024
At a glance
Needed both in the game and on the server
A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
FAQ
How to install Multiplayer Bosses?
Install NeoForge for your Minecraft version, download Multiplayer Bosses for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does Multiplayer Bosses support?
Multiplayer Bosses has builds for Minecraft 1.20.1, 1.21.1.
Is Multiplayer Bosses needed on the server?
Needed in the game and on the server