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Packwright

Adds runtime resource and datapack generation with easy to use builders and systems

Fabric
Loaders
Fabric
Downloads on Modrinth
49
Followers on Modrinth
0
version
1
Updated
July 15, 2026Jul 15
Published
in 2026
This is a library — other mods need it, and it adds nothing to the game by itself

At a glance

A library: other mods need it
Runs on Fabric
Works on either side — install it in the game, on the server, or both
Latest version — 1.0.1+build.1-26.3 from July 15, 2026
License MPL-2.0 — free
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versionsGame versions not specified

Build data packs and resource packs at runtime with Fabric.

Packwright lets Fabric mods generate pack resources using plain Java builders instead of maintaining large collections of JSON files.

It supports assets and data including:

  • Block and item models
  • Blockstates
  • Language files
  • Loot tables
  • Recipes
  • Advancements
  • Tags
  • Predicates
  • Item modifiers
  • Enchantments
  • Dialogs
  • Entity variants
  • World generation, including biomes, dimensions, features, carvers, material rules, structures, and noise settings

A content mod can generate nearly all of its resources directly from Java, leaving only its regular mod metadata and any resources it chooses to bundle normally.

Packwright is a heavily rewritten fork of ARRP — Advanced Runtime Resource Packs — originally created by HalfOf2/Devan-Kerman. It retains ARRP’s core concept, while replacing the builder API, codecs, registries, and world-generation support for modern Minecraft versions.

Adding Packwright

dependencies {
    modImplementation("net.vampirestudios:packwright:1.0.0+build.1-<minecraft-version>")
}

This dependency declaration works with both the Groovy and Kotlin Gradle DSLs.

Quick start

RuntimeResourcePack pack = RuntimeResourcePack.create("mymod:pack");

pack.addLootTable(
        Identifier.of("mymod", "blocks/ruby_ore"),
        LootTable.block()
                .pool(Pool.of()
                        .rolls(1)
                        .entry(Entry.item("mymod:ruby"))
                        .condition(Condition.survivesExplosion()))
);

PackwrightCallback.BEFORE_VANILLA.register(resources -> resources.add(pack));

Generated packs can also be dumped to disk as standard, ready-to-use data packs or resource packs.

See the dump() methods and the examples under src/test/java/test/. Complete custom-dimension examples are available in EmberWastesWorldgen and SkyIslandsWorldgen, alongside examples for other resource types.

Configuration

Packwright creates config/packwright.properties on first launch.

Every setting can also be overridden for an individual run using:

-Dpackwright.<key>=<value>
KeyDefaultDescription
threadsHalf of the available processor coresWorker threads used for resource generation
dump_on_closefalseDump a pack’s contents when it is closed
dump_directorypackwright.debugDirectory used for generated pack dumps
debug_performancefalseLog lock-wait and performance information
pretty_jsontruePretty-print generated JSON

FAQ

Is Packwright compatible with regular resource packs?

Yes. Packwright injects generated packs through Minecraft’s normal pack system.

Generated packs are placed directly above Minecraft’s built-in resources, allowing them to override vanilla assets. Resource packs supplied by other mods or selected by the player can still override Packwright-generated assets when they have a higher priority.

How do I migrate from ARRP?

Start by making the following replacements:

  • net.vampirestudios.arrp or net.devtech.arrp → net.vampirestudios.packwright
  • RRPCallback → PackwrightCallback
  • rrp:pregen entrypoint → packwright:pregen

Existing rrp.properties and arrp.properties configuration files are migrated automatically.

Because Packwright substantially rewrites ARRP’s builder APIs, some generated-resource code may require additional changes. See the changelog and migration documentation for the complete list.

FAQ

How to install Packwright?

Install Fabric for your Minecraft version, download Packwright for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Is Packwright needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
Mozilla Public License 2.0free to use and share; changes to the mod itself must be published under the same license
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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