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Perfect Graves

A polished, claims-aware death-recovery system for Forge 1.20.1. Lose nothing, find everything, suit up in one motion.

Forge
Loaders
Forge
Downloads on Modrinth
795
Followers on Modrinth
1
versions
4
Updated
October 12, 2026Oct 12
Published
in 2026
Demo · swipe

At a glance

Runs on Forge
For Minecraft 1.20.1
Needed in the game and on the server
Latest version — 1.1.1 from October 12, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1

A polished, claims-aware death-recovery system for Forge 1.20.1. Lose nothing, find everything, suit up in one motion.

Hero shot — grave with hologram at dusk

When you die in vanilla Minecraft, your items hit the floor on a five-minute timer and anyone within sprinting distance can sweep the lot. Perfect Graves replaces that scramble with a gravestone that knows where you fell, what you were wearing, and what else is going on with your server. Right-click your grave (or break it — both work) and your gear snaps back into the exact slots it was in: armor in armor slots, accessories in their Curios slots, sword on the bar, XP credited straight to your bar. No 47-orb chase. No inventory Tetris.

A 10-minute protection timer (configurable, paused while you're offline) keeps other players out of your stuff while you find your way back.

Gear-up animation — armor and weapons snap back into their slots

Death-proof in any biome

  • Lava. 3×3 obsidian platform on the surface, grave on top.
  • Void. Platform at your last safe ground (or a sane default Y).
  • Underwater. Waterloggable — placed on the seafloor with the water column intact.
  • Buried in stone. Nearest air spot, scanning up and down — even when you suffocate just under the Nether bedrock ceiling and the only air is below you.
  • Bedrock-locked. When even that fails, your gear lands in a virtual vault you can pull back with /grave list. Items are never silently lost.

Side by side — lava platform on the left, waterlogged grave on the right

Find your way back

Up close: full hologram with name, item count, XP, protection timer. Step away: it crossfades into a smaller long-distance marker — `☠ died 12m ago • 187m` — readable from across an entire biome, out to 256 blocks by default. Markers are remembered across logouts and chunk unloads.

Every death is logged to a per-player history. /grave history opens a scrollable list — click any entry for read-only details: items at that moment, cause, dimension, exact coordinates.

Long-distance death marker visible across a biome

/grave history menu showing past death cards

Designed for modpacks

  • Claim mods. Graves never spawn inside someone else's claim. FTB Chunks, Open Parties and Claims, and Flan are recognized out of the box.
  • Curios. Rings, amulets, charms, all custom slots — re-equipped to the same Curios slot they were in at death.
  • Soulbound enchants. Items enchanted by Ender IO or Ars Elemental's soulbound stay with you across death — and if a third-party soulbound mod (Mystical Agriculture, etc.) returns your gear into the inventory grid, Perfect Graves automatically moves armor pieces back into their armor slots.
  • Mod-added drops. Apotheosis affixes, Curios accessories, anything else that hooks LivingDropsEvent — captured in the grave alongside vanilla items.

When no placement is possible — claim blocks every option, you died deep inside bedrock, the void won the day — your stuff goes into a virtual vault. The chat message you get has a clickable, gold-bold /grave list link: one click types it for you.

Virtual grave chat link and /grave list menu

Commands

CommandWhat it doesWho
/grave listOpens a menu of your virtual graveseveryone
/grave historyBrowse every recorded death — items, cause, positioneveryone
`/grave restore `Pulls a virtual grave straight into your inventoryeveryone
`/grave debug `Lists every virtual grave for the target player (UUID, items, position)OPs
/grave marker [...]Live-toggle long-distance marker visibility, own-only filter, dismiss radius, max distanceclient-side, anyone

For Server Admins

Designed not to wreck your TPS:

  • Grave placement is time-boxed (default 10 ms wall-clock per death) and early-exits as soon as it finds enough candidates.
  • Never force-loads chunks during placement.
  • Failed placements fall through a cascade that ends in either a safe drop or a virtual grave — items are never silently lost unless you explicitly set [fallback].mode = "VANILLA_DROP".
  • Intercepts LivingDropsEvent at LOWEST priority, so mod-added drops (Apotheosis, etc.) land in the grave correctly.

Server-wide config lives at config/perfectgraves-common.toml. Per-dimension overrides supported. Per-client marker preferences live separately at config/perfectgraves-client.toml.

Full configuration reference, source code, and issue tracker on GitHub.


License: MIT. Source: github.com/risenxxx/perfect-graves Issues: github.com/risenxxx/perfect-graves/issues

FAQ

How to install Perfect Graves?

Install Forge for your Minecraft version, download Perfect Graves for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Perfect Graves support?

Perfect Graves has builds for Minecraft 1.20.1.

Is Perfect Graves needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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