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Quick Time Event Engine [QTEE]]

NeoForge 1.21.1 mod for server-authoritative quick-time events with persistent definitions and a configurable HUD

by xec9
NeoForge
Loaders
NeoForge
Downloads on Modrinth
88
Followers on Modrinth
3
versions
2
Updated
October 8, 2026Oct 8
Published
in 2026

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 0.4.22 from October 8, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

A NeoForge 1.21.1 mod for server-authoritative quick-time events with persistent definitions and a configurable HUD, useful for map and modpacks creators. (WIP)

Commands

/qte create 1 hold space 2.5 "say @s succeed" "say @s failed" true true
/qte create test input_sequence "w,a,s,d" 6 "say @s succeed" "say @s failed" true false qte_engine:textures/gui/rune.png
/qte play 1 
/qte play test @a
/qte settings chase tracking_speed 0.35
/qte settings target aim_position -0.5 0.25

create, edit, and remove, play require operator permission level 2. Duration is expressed in seconds and must be between 0.1 and 300.

Commands containing spaces must be quoted. A leading / is optional inside result commands. Both @s and %player% target the player running the QTE.

  • exclusive_input: blocks normal keyboard and mouse handling while the QTE is active. Default: false.
  • hide_hud: temporarily hides the vanilla HUD while keeping the QTE visible. Default: false.
  • texture: optional resource location for a 40×40 QTE image. Both boolean arguments must be provided before it.

Examples

preview gif~~~~

Visual from 0.4.22
/qte create 1 hold space 2.5 "say @s succeed" "say @s failed" true true
/qte create test input_sequence "w,a,s,d" 6 "say @s succeed" "say @s failed" true false qte_engine:textures/gui/rune.png
/qte play 1 @s

Inputs accept short names such as space, w, and left_shift, or complete Minecraft identifiers such as key.keyboard.space and key.mouse.left. Mouse aliases include m1, m2, m3, mouse1, mouse2, and mouse3.

Separate multiple inputs with commas. input_sequence, reaction_choice, memory, and rhythm require at least two inputs; every other type accepts exactly one. Single-letter inputs follow the player's keyboard layout.

QTE types

  • observation: press the expected input before time expires.
  • reaction_choice: select the first input from the displayed choices. (WIP!)
  • hold: hold the configured input for 60% of the duration.
  • mash: press repeatedly until the target is reached.
  • input_sequence: enter every input in order.
  • balance: press when the moving marker reaches the center.
  • aim: move the cursor into the fixed target, then press the configured input. (WIP) (New : u can configure where the marker will appear on the screen with qte settings [id])
  • tracking: hold the configured input while following the moving target. (WIP)

Success, failure, and timeout results are validated and executed by the server.

UI textures

Every QTE exposes a smooth radial countdown that starts at 12 o'clock and shrinks clockwise with frame interpolation. Simple QTEs use a compact 32×32 keycap; hold and mash add an inner progress ring; balance uses a circular skill-check dial; aim and tracking use circular full-screen targets.

The keycap sprites can be replaced through a normal Minecraft resource pack:

  • qte_key.png: released keycap.
  • qte_key_pressed.png: pressed keycap.
  • qte_mouse_left.png, qte_mouse_right.png, and qte_mouse_mb3.png: dedicated M1, M2, and M3 prompts.
  • qte_mouse_base.png: neutral 32×32 mouse template. A mouse prompt slowly crossfades between its neutral and highlighted textures; pressing the requested button makes its highlight fully visible. A ready-to-edit template is available in examples/qte-engine-ui-template. Key labels use the replaceable qte_engine:textures/font/ascii.png bitmap atlas: 128×128 pixels, arranged as 16×16 cells of 8×8 pixels. A resource pack can replace both assets/qte_engine/textures/font/ascii.png and assets/qte_engine/font/qte_key_compact.json to support another character set. Long key names are still scaled to remain inside the keycap. Aim and tracking update their visual pointer on every mouse frame while bounded samples remain server-validated.

Custom QTE images use full resource locations such as my_pack:textures/gui/rune.png..

FAQ

How to install Quick Time Event Engine [QTEE]]?

Install NeoForge for your Minecraft version, download Quick Time Event Engine [QTEE]] for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Quick Time Event Engine [QTEE]] support?

Quick Time Event Engine [QTEE]] has builds for Minecraft 1.21.1.

Is Quick Time Event Engine [QTEE]] needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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