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Replication Extended Registry

Integrates various mods with Replication.

by Unfamily· iskandertTechnology
NeoForge
Loaders
NeoForge
Downloads on Modrinth
1.1K
Followers on Modrinth
3
version
1
Updated
March 2, 2026Mar 2
Published
in 2026

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 1.0.0.0.0 from March 2, 2026
Requires Replication and Titanium
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

Replication Extended Registry – Data & scripting

This mod ships built-in matter value recipes (Replication) for many mods and provides an external scripting system to register or override matter values without editing the mod.


Built-in matter values (datapack)

Under data/rep_ext_reg/recipe/matter_values/items/ the mod includes matter value definitions grouped by mod. These are standard Replication replication:matter_value recipes and are loaded with the game.

Mods included

  • Actually Additions
  • Advanced AE
  • Applied Energistics
  • Applied Flux
  • Applied Mekanistics
  • Aquaculture
  • Ars Nouveau
  • Bumblezone
  • Cataclysm
  • Corail Tombstone
  • Create
  • Deeper Darker
  • Draconic Evolution
  • Ender IO
  • Evilcraft
  • Extended AE2
  • Hostile Network
  • Ice and Fire
  • Immersive Engineering
  • Industrial Foregoing
  • Just Dire Things
  • Mahoutsukai
  • Megacells
  • Mekanism
  • Mekanism Generator
  • MIFA
  • Oritech
  • Pneumaticcraft
  • Powah
  • Productive Bees
  • Reliquary
  • Roots Classic
  • Sophisticated Backpack
  • Supplementaries
  • Synergy
  • XNet
  • Xycraft

(Folder names under matter_values/items/ use snake_case (e.g. ars_nouveau, deeper_darker).)


Scripting system (external scripts)

Besides the built-in data, rep_ext_reg can load register scripts from a configurable folder. Those scripts are JSON files that assign matter values to items (or item tags) and are applied after Replication’s calculation, so you can add or override values without changing the mod or the datapack.

  • Path: Set in mod config → dev → externalScriptsPath. Default: kubejs/external_scripts/rep_ext_reg.
  • Format: Each JSON file must have "type": "rep_ext_reg", optional "aggressive" (override existing values), and an "entries" array. Each entry has:

    • res: list of item IDs ("minecraft:tnt") and/or tags with # ("#c:ingots/lead"). Multiple IDs in one entry share the same matter definition.
    • mat: list of matter type → amount, e.g. [{"replication:earth": 10}].
  • When: Scripts are loaded on server start and on /reload; values are injected once Replication has finished its matter calculation.

When the scripts folder is created (or when the mod runs), it auto-generates a README in that folder with the full format description and examples. Create the folder, run the game once, and use the generated README.md there as reference.

FAQ

How to install Replication Extended Registry?

Install NeoForge for your Minecraft version, download Replication Extended Registry for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Replication Extended Registry support?

Replication Extended Registry has builds for Minecraft 1.21.1.

Is Replication Extended Registry needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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