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RPG Lore

A data-driven lore book mod for Minecraft Forge 1.20.1. Define custom books via simple JSON files and have them drop from mobs based on configurable conditions.

NeoForgeForge
Loaders
NeoForgeForge
Downloads on Modrinth
308
Followers on Modrinth
2
versions
3
Updated
September 4, 2026Sep 4
Published
in 2026
Screenshot of Title Page for Lore Book · swipe

At a glance

Runs on NeoForge and Forge
For Minecraft 1.20.1, 1.21.1
Needed in the game and on the server
Latest version — 2.2.0 from September 4, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1, 1.21.1

RPG Lore

Data-driven lore books that drop from mobs. Collect them all in the Lore Codex.

RPG Lore lets modpack makers and server owners add custom lore books to their world using simple JSON files. Books drop from mobs based on configurable conditions -- entity type, biome, dimension, time of day, weather, Y-level, and more. No coding required.


Key Features

Lore Books

  • Fully data-driven -- each .json file in the config folder becomes a lore book. Add, edit, or remove books without recompiling.
  • Conditional drops -- control exactly which mobs drop which books with 11 different filter types.
  • Custom styling -- per-book title color, author color, description, enchantment glint toggle, and generation labels.
  • Stylized title page -- every book opens with an auto-generated title page featuring the book's title (scaled, bold, colored) and author.
  • Custom book GUI -- lore books use a unique texture distinct from vanilla written books.
  • Per-player copy limits -- optionally restrict how many times each player can receive a specific book.
  • Looting scaling -- optionally increase drop chance with the Looting enchantment.

Lore Codex

  • Personal collection book -- a soul-bound item that stores your lore books directly inside it.
  • Books go into the Codex -- when you pick up a new lore book, it's consumed from the world and stored in the Codex. No inventory clutter.
  • Browsable GUI -- custom parchment-styled screen with paginated book list, collection counter (n/N), and per-book Read and Copy actions.
  • Copy mechanic -- create a physical copy of any collected book into your inventory. Copies always go to your inventory with generation incremented.
  • Soul-bound -- granted on first login, kept on death, cannot be dropped.
  • Duplicate prevention -- toggle to block picking up lore books you've already collected.
  • Curios API support -- equip the Codex in a dedicated "codex" Curios slot. Soft dependency -- works without Curios installed.

For Pack Makers

  • Hot-reloadable -- use /rpglore reload to apply changes without restarting.
  • 11 drop condition types -- entity type, entity tags, biome, biome tags, dimension, Y-range, time of day, weather, player kill requirement, per-book chance override, and per-player copy limits.
  • Book categories -- organize books with the category field for clean Codex grouping.
  • Codex exclusion -- hide debug or temporary books from the Codex with codex_exclude.
  • Per-book glint -- toggle the enchantment shimmer on/off per book.
  • Comprehensive README -- auto-generated _README.txt in the config folder documents every field.

Administration

  • /rpglore reload -- hot-reload all book definitions
  • /rpglore give -- give books to players (with optional copy-limit tracking)
  • /rpglore list -- list all loaded books with categories
  • /rpglore collection -- players can view their own collection (no OP required)
  • /rpglore codex give/reset/add/remove/status -- full Codex administration

Quick Start

  1. Drop the JAR into your mods/ folder.
  2. Start the game once -- the mod generates example configs and a sample book.
  3. Add your .json book files to config/rpg_lore/books/.
  4. Use /rpglore reload to apply changes.
  5. Players receive a Lore Codex on first join. Right-click to browse your collection.

Example Book Definition

{
  "title": "The Ancient Battle",
  "author": "Unknown Chronicler",
  "weight": 5,
  "title_color": "FFD700",
  "description": "A faded account of a great battle.",
  "category": "History",
  "drop_conditions": {
    "mob_types": ["minecraft:zombie", "minecraft:skeleton"],
    "biome_tags": ["minecraft:is_overworld"],
    "time": "NIGHT_ONLY"
  },
  "pages": [
    "Long ago, in these very fields...",
    "The battle raged for three days..."
  ]
}

Configuration

All settings are in config/rpg_lore/server.toml and config/rpg_lore/client.toml. Every Codex feature can be individually toggled on or off.

Compatibility

  • Curios API (optional) -- equip the Codex in a dedicated Curios slot. All features work from either inventory or Curios slot. The mod functions fully without Curios installed.

Localization

Localized in 60 languages including English, Chinese, Spanish, Hindi, Arabic, French, German, Russian, Japanese, Korean, and 50 more.


Requires: Minecraft 1.20.1 | Forge 47.3.0+ | Java 17 Optional: Curios API 5.4.7+ License: MIT Source: GitHub

FAQ

How to install RPG Lore?

Install NeoForge for your Minecraft version, download RPG Lore for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does RPG Lore support?

RPG Lore has builds for Minecraft 1.20.1, 1.21.1.

Is RPG Lore needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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