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RTStrucures Framework

A library focused on RTS structures mechanics

NeoForge
Loaders
NeoForge
Downloads on Modrinth
279
Followers on Modrinth
0
versions
4
Updated
May 26, 2026May 26
Published
in 2026
This is a library — other mods need it, and it adds nothing to the game by itself
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At a glance

A library: other mods need it
Runs on NeoForge
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 0.1.5 from May 26, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

This mod provides functional for RTS multiblock structures. It also can be used as a structure copy/paste

In-game functions

  • Save structures
  • Paste structures

To save structure you need structure tool - use /give or operator tab;

Right click - position 1;

Left click - position 2;

Shift + right click - anchor position

CTRL + mouse click - expand area (can be changed in keybinds)

Shift + left click - placement anchor


**/rtstrucutres save ** - saves structure

**/rtstrucutres load ** - pre-loads structure + displays paste box

/rtstrucutres execute <build_type> - pastes pre-loaded structure in world

**/rtstrucutres execload <build_type>** - pastes structure in world

/rtstrucutres toggle_boxes <true/false> - always displays tool selection area


Mod-Developer functions

Installation Guide

repositories {
    maven {
        url = "https://api.modrinth.com/maven"
    }
}

dependencies {
    implementation "maven.modrinth:rtstrucures-framework:0.1.4"
}

Mod Guide

Here is the example of /execload command

ServerLevel level = ctx.getSource().getLevel();
String filename = "house";

Path worldDir = level.getServer().getWorldPath(LevelResource.ROOT);
StructureTemplate template = StructureCache.get(worldDir, filename);

BlockPos anchorPos = StructureToolState.placeAnchor; // Place position
PlacementAnchor anchorMode = PlacementAnchor.CUSTOM; // Recommended to use custom anchor
StructureInstance instance = new StructureInstance(level, template, anchorPos, anchorMode);

StructureManager.add(instance);
instance.build(BuildType.FAST, 2.0f); // Execute in the world; Layer-by layer building

StructureInstance class provides more methods for structure management;


Basic Usage

Saving Structure

StructureTemplate template = StructureCapture.capture(level, pos1, pos2, customAnchor);
Path path = worldDir.resolve("generated/rtstructures/house.rtstructure");

StructureSerializer.save(template, path);

Loading Structure

Path path = worldDir.resolve("generated/rtstructures/house.rtstructure");

StructureTemplate template = StructureDeserializer.load(path);

Register Structure

StructureManager.add(instance);

Start Building

instance.build(BuildType.FAST,10);
  • BuildType = construction logic
  • speed = blocks per tick

Validation System

Check Damage

boolean damaged = instance.isDamaged();

Completion Percent

float percent = instance.getCompletionPercent();

Damage Percent

float percent = instance.getDamagePercent();

Full Validation Result

ValidationResult result = instance.validate();

Build Modes

WARNING! If structure won't be able to finish constructing, it will infinitly tick. Be aware of it (max steps amount will be added in next version)

FAST

Instant layered building

  • fast
  • unrestricted
  • replaces blocks

Best for:

  • debugging
  • cinematic building
  • RTS instant construction

FAST_SAFE

Layered building without replacing existing blocks

  • preserves world
  • safer placement
  • slower completion

Best for:

  • survival gameplay
  • protected worlds

CONNECT

Builds only connected blocks

  • realistic propagation
  • support-dependent
  • may stall if disconnected

Best for:

  • RTS simulation
  • organic building systems

SEPARATED

Growth-style construction from anchor

  • spreading build effect
  • directional expansion
  • organic appearance

Best for:

  • alien structures
  • plant-like construction
  • visual effects

SEPARATED_DIAGONAL

Just like SEPARATED but corner blocks are used as anchor too

DEMOLISH

Demolished structure from top to bottom


Advanced Usage (0.1.4+)

Registering Structure

Mod provides DefferedRegistered structure

public final class StructuresInit {
    private StructuresInit() {}

    public static final DeferredRegister<StructureType> STRUCTURES =
            DeferredRegister.create(RTSRegistries.STRUCTURES, RTStructureFramework.MOD_ID);


    public static final Supplier<StructureType> SIMPLE_HOUSE = STRUCTURES.register("simple_house", SimpleHouseStructure::new);
    public static final Supplier<StructureType> AIRFIELD = STRUCTURES.register("airfield", AirfieldStructure::new);
    public static final Supplier<StructureType> CRYSTAL = STRUCTURES.register("crystal", CrystalStructure::new);
    public static final Supplier<StructureType> PROTECTED_STRUCTURE = STRUCTURES.register("protected_structure", ProtectedStructure::new);


    public static void register(IEventBus bus) {
        STRUCTURES.register(bus);
    }
}

Structure class

public class SimpleHouseStructure extends StructureType {

    public SimpleHouseStructure() {
        super("simple_house", StructureProperties.create()
                // Structure file
                .modPath("basic/simple_house", RTStructureFramework.MOD_ID) // In your resources/data/mod_id/...

                // Default placement
                .defaultAnchor(PlacementAnchor.CENTER)

                // Default build behavior
                .defaultBuildType(BuildType.FAST)
                .defaultBuildSpeed(2f)

                // Validation
                .damagedThreshold(0.15f)
                .destroyedThreshold(0.5f)
        );
    }
}

Library provides some methods for management

    public void onCompleted(StructureInstance instance) {}

    public void onDamaged(StructureInstance instance) {}

    public void onDestroyed(StructureInstance instance) {}

    public void onDemolished(StructureInstance instance) {}

Example usage:

public class AirfieldStructure extends StructureType {
    private int productionTick;

    public AirfieldStructure() {
        super("airfield", StructureProperties.create()
                .modPath("basic/airfield", RTStructureFramework.MOD_ID)
                .defaultAnchor(PlacementAnchor.CENTER)
                .defaultBuildType(BuildType.FAST)

                .defaultBuildSpeed(3f)
                .damagedThreshold(0.2f)
                .destroyedThreshold(0.6f)
        );
    }

    @Override
    public void onCompleted(StructureInstance instance) {
        System.out.println("[RTS] Airfield completed");
    }

    @Override
    public void onTick(StructureInstance instance) {
        if (!instance.isCompleted()) return;

        productionTick++;
        if (productionTick >= 100) {
            productionTick = 0;

            System.out.println("[RTS] Kirov reporting...");
            // Do your stuff. E.g spawn unit
        }
    }

    @Override
    public void onDestroyed(StructureInstance instance) {
        System.out.println("[RTS] Airfield destroyed!");
    }
}

Spawning structure

    StructureInstance instance = StructuresInit.AIRFIELD.get().create(level, anchorPos);
    StructureManager.add(instance);
    
    instance.build();

Warning!

StructureManager.add(instance); Actually creates your structure;

instance.build(); Just constructs your structure;

If you need to remove your structure use instance.destroy(); (Warning! could call stackoverflow in case of spam. Never put it in tick();)

Example of usage:

public class CrystalStructure extends StructureType {

    public CrystalStructure() {
        super("crystal", StructureProperties.create()
                .modPath("crystal", RTStructureFramework.MOD_ID)
                .defaultBuildType(BuildType.FAST)
                .defaultBuildSpeed(1f)
                .defaultAnchor(PlacementAnchor.CUSTOM)

                .damagedThreshold(0.05f)
                .destroyedThreshold(0.8f)
        );
    }

    @Override
    public void onTick(StructureInstance instance) {
        if (instance.isDamaged()) {
            if (!instance.isBuilding()) {
                instance.build(BuildType.FAST, 0.5f);
            }
        }
    }

    @Override
    public void onDestroyed(StructureInstance instance) {
        if (instance.getDamagePercent() >= 0.95f) {
            instance.destroy();
        }
    }

    @Override
    public void onCompleted(StructureInstance instance) {
        System.out.println(instance.debugInfo());
    }
}

This description will be scratched to a normal mod description. For documentation view github wiki

FAQ

How to install RTStrucures Framework?

Install NeoForge for your Minecraft version, download RTStrucures Framework for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does RTStrucures Framework support?

RTStrucures Framework has builds for Minecraft 1.21.1.

Is RTStrucures Framework needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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