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Sable Photomancy

Capture form. Preserve memory. Project reality.

NeoForge
Loaders
NeoForge
Downloads on Modrinth
457K
Followers on Modrinth
89
versions
6
Updated
August 9, 2026Aug 9
Published
in 2026

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 1.0.1 from August 9, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

Blueprints That Remember Everything!

Save Your Builds

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Preview Your Builds

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Find Your Stray Builds

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Print Your Builds At Survival

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This blueprint system is built for high compatibility, not just saving blocks. It already supports saving and restoring Swivel Bearing connections, Rope Winch rope links, Drive By Wire connections, Create contraptions, and Super Glue, so complex Sable/Create builds can survive copy, export, and placement with their important runtime links intact.

It also includes a SubLevel management tool for recovering SubLevels that get lost somewhere in the world. You can locate them and teleport them back, including connected joints, making it much easier to rescue misplaced or orphaned physics structures during testing and building.

Introduction

Sable sub-levels can contain moving blocks, block entities, entities, and modded state that often stores references to positions, UUIDs, constraints, or manager-owned data. A normal copy-paste workflow is not enough for these structures because copied data must stop pointing back to the original world objects.

Sable Schematic API focuses on that remapping problem:

  • Blocks and block entities can clean or rewrite saved NBT.
  • Entities can be transformed, skipped, or restored with custom logic.
  • Multi-block or externally managed systems can store blueprint sidecar data.
  • Placement maps source sub-level UUIDs and blueprint-local block references to newly allocated placed sub-levels.

The mod also includes a simple in-game tool so blueprints can be tested without typing coordinates every time.

Features

  • Save and load Sable sub-level blueprints.
  • Save blocks, block entities, regular entities, and Create contraption entities.
  • OP-only commands for saving and loading.
  • In-game blueprint tool:

    • Select an area with left click.
    • Open the UI with Tab.
    • Save local blueprint files under Sable-Schematics/.
    • Upload and place selected local blueprints with right click.
  • Developer extension points:

    • Block mappers.
    • Entity mappers.
    • Global blueprint events and sidecar data.
  • Create compatibility:

    • Contraption entity anchor remapping.
    • Super Glue save and restore through sidecar data.
  • Simulated Project compatibility:

    • Swivel-bearing and plate reconnection.
    • Rope-winch / rope-connector rope strand restoration.
    • Launched plunger entity skip rule.

Requirements

Required

  • Minecraft 1.21.1
  • NeoForge 21.1.228+
  • Sable 2.0.0+
  • LDLib2 2.2.17+

Optional Compatibility Targets

  • Create 6.0.10+
  • Simulated Project 1.3.0+

Compatibility mappers are only registered when the corresponding optional mod is loaded.

FAQ

How to install Sable Photomancy?

Install NeoForge for your Minecraft version, download Sable Photomancy for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Sable Photomancy support?

Sable Photomancy has builds for Minecraft 1.21.1.

Is Sable Photomancy needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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