- Loaders
- NeoForge
- Downloads on Modrinth
- 738
- Followers on Modrinth
- 19
- versions
- 2
- Updated
- May 23, 2026May 23
- Published
- in 2026
At a glance
Needed both in the game and on the server
SableImpact is a mod powered by the Sable engine that allows your physical objects to realistically interact with the world. Now, any contraption you create possesses mass, speed, and kinetic energy, enabling it to crack, crash, and destroy the environment around it!
Important Notes:
Development Status: This mod is in early development. Please note that the code was primarily written with the assistance of AI (Gemini). While the code works and the concept is solid, perfect optimization and a bug-free experience cannot be guaranteed just yet.
Destruction Mechanics (Version 1.0.0): The current release focuses solely on how objects impact the world. The physical contraptions (your ships) do not take damage or break upon collision yet; they act as a battering ram based on their inertia. We are actively working on adding self-destruction in future updates!
Dependencies & Compatibility: To use this mod, you only strictly need the Sable engine. However, to fully unlock the potential of SableImpact and truly bring your creations to life, it is highly recommended to play it alongside Create and Create: Aeronautics!
For Developers: SableImpact is fully Open Source! You are more than welcome to use our physical collision logic as a foundation or API to create your own mods and addons.
FAQ
How to install SableImpact?
Install NeoForge for your Minecraft version, download SableImpact for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does SableImpact support?
SableImpact has builds for Minecraft 1.21.1.
Is SableImpact needed on the server?
Needed in the game and on the server