- Loaders
- Forge
- Downloads on Modrinth
- 21.7K
- Followers on Modrinth
- 2
- versions
- 7
- Updated
- May 22, 2026May 22
- Published
- in 2025
At a glance
Needed both in the game and on the server
Slashblade JS
An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
What Can It Do?
Here's a ready-to-use example:
// priority: 0
/* Server Side */
// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state
SlashBladeJSEvents.powerBlade(event => {
let state = BladeState.of(event.blade)
let proudsoul = state.proudSoulCount
if (!event.isPowered() && proudsoul >= 10) {
state.setProudSoulCount(proudsoul - 10)
event.setPowered(true)
}
event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value
})
// A custom Slashblade recipe
ServerEvents.recipes(event => {
event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [
"ABA",
"CSC",
"ABC"
], {
"S": SlashBladeIngredient.of(
SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade
.killCount(233) // Kill count requirement
.proudSoul(114514) // ProudSoul requirement
.refineCount(10) // Refinement count requirement
.addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement
.build() // Don't forget to .build()
),
"A": "minecraft:golden_apple", // Other materials (like vanilla recipes)
"B": "#forge:bones",
"C": "minecraft:cake",
}, "slashblade:fox_white"/* Resulting blade ID */)
})
// Create your custom blade
ServerEvents.highPriorityData(event => {
let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID
SBRenderDefinition.newInstance() // Render properties
.effectColor(2039347) // Blade effect color (hex RGB to decimal)
.standbyRenderType(SBCarryType.DEFAULT) // Sheathed position
.modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj
.textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png
.build(), // Don't forget to .build()
SBPropertiesDefinition.newInstance()
.maxDamage(666) // Max durability
.baseAttackModifier(999) // Base attack damage
.slashArtsType("slashblade:void_slash") // Set special attack
.addSpecialEffect("slashblade:wither_edge") // Add special effect
.defaultSwordType([SBSwordType.FIERCEREDGE, SBSwordType.BEWITCHED]) // Set blade types
.build(), // Don't forget to .build()
[ // Default enchantments
SBEnchantmentDefinition.of("minecraft:power", 5),
SBEnchantmentDefinition.of("minecraft:unbreaking", 10)
]
)
// Register to game
event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade))
})License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
FAQ
How to install SlashBlade JS?
Install Forge for your Minecraft version, download SlashBlade JS for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does SlashBlade JS support?
SlashBlade JS has builds for Minecraft 1.20.1.
Is SlashBlade JS needed on the server?
Needed in the game and on the server