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Terrain Diffusion

Uses specialized AI to generate infinite terrain instead of traditional noise.

Fabric
Loaders
Fabric
Downloads on Modrinth
84.6K
Followers on Modrinth
430
versions
4
Updated
May 12, 2026May 12
Published
in 2026
Expedition · swipe

At a glance

Runs on Fabric
For Minecraft 1.21.1, 1.21.11
Server only — players don't need to install it
Latest version — 2.2.0-windows from May 12, 2026
License MIT — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.21.1, 1.21.11

Terrain Diffusion Fabric Mod

This is a Minecraft Fabric mod integrating Terrain Diffusion.

Requirements

  • Minecraft with Fabric and the Fabric API Mod installed
  • Windows with a GPU. For Linux or CPU, please see the GitHub
  • VRAM (GPU RAM) needed: 1.5GB
  • RAM needed: 2.5GB (May need to increase Minecraft's RAM allocation)

Usage

  1. Download the mod jar from Releases for your Minecraft version and place it in your Minecraft mods/ folder. Make sure the Minecraft version matches.
  2. Launch Minecraft, at least once online to download the models (~2.5GB).
  3. Create a world, and select the Terrain Diffusion world type. Click Customize to set the World Scale (see Per-world settings below).

Exploring the World

The mod includes a built-in terrain explorer web UI. Run the /td-explore command in-game; it will print a clickable link (e.g. http://localhost:19801) that opens an interactive map in your browser. Click the map on the left to open a "detailed view". Click the detailed view to get coordinates in the bottom left. You can also filter for certain climates.

Use the explorer to scout continents, mountains, islands, and other interesting terrain before venturing out in Minecraft.

Configuration

Edit config/terrain-diffusion-mc.properties (created automatically on first launch):

# Terrain Diffusion MC configuration

# Inference device: "cpu", "gpu", or "auto" (try GPU first then fall back to CPU).
# "gpu" uses DirectML on the -windows build, or CUDA on the -cuda build.
# GPU builds default to "gpu" so startup fails loudly if no GPU is detected.
# CPU build defaults to "auto": uses CoreML on macOS, otherwise CPU.
inference.device=gpu

# Offload inactive models from VRAM between pipeline stages.
# Keeps peak VRAM to ~1.5-2 GB. Set to false if you have ~2.5+ GB free for slightly
# faster generation.
inference.offload_models=true

# Validate SHA-256 for pre-existing files in .minecraft/terrain-diffusion-models.
# Set to false if you want to provide custom models/config files without hash checks.
validate_model=true

# Port for the local terrain explorer web UI (/td-explore).
explorer.port=19801

# Spawn search: coarse-pixel region sizes for finding a land spawn near (0, 0).
# Starts at initial_size x initial_size and expands by 8 each step up to max_size x max_size.
# Each coarse pixel covers a large area (hundreds of blocks), so 16–128 is typically sufficient.
spawn_search.initial_size=16
spawn_search.max_size=128

Per-world settings

For Terrain Diffusion worlds, click Customize in world creation and set:

  • World Scale (integer 1..6)

This value is saved with the world save and affects:

  • how many real-world meters each block represents (scale=1 => 30m/block, scale=2 => 15m/block, etc.)
  • world max height for newly created worlds (assumes tallest point is 10000 real-world meters)
  • 2 is recommended for a good balance of scale and playability. Use 1 for smaller, more compressed worlds.
  • Lower values put more stress on the GPU (Terrain Diffusion runs more often), while higher values put more stress on the CPU (larger world height). Most modern GPUs will be bottlenecked by the CPU around scale 2 or 3.

Common Issues

A dynamic link library (DLL) initialization routine failed

This can happen for some older Java versions. Please update to the most recent version of Java 21 or higher. The latest Microsoft OpenJDK 21 version is known to work.

LoadLibrary failed with error 126 (CUDA build only)

This is typically due to an improper CUDA or cuDNN installation. See CUDA_INSTALL.md for troubleshooting steps.

java.lang.IllegalStateException: Failed to load terrain-diffusion models

This typically indicates an "out of memory" error (the logs should show this as well). Terrain Diffusion's models take up about 2.5GB of RAM, so make sure to allocate enough RAM to account for this.

If your issue is still not resolved, please raise it here.

FAQ

How to install Terrain Diffusion?

Install Fabric for your Minecraft version, download Terrain Diffusion for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Terrain Diffusion support?

Terrain Diffusion has builds for Minecraft 1.21.1, 1.21.11.

Is Terrain Diffusion needed on the server?

Server only — players don't need to install it

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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