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Text Animator

Use animation effects everywhere and make your text special

by Snownee· Flechazo098, QiHuang02 and 1 moreUtility
FabricNeoForgeForgeQuilt
Loaders
FabricNeoForgeForgeQuilt
Downloads on Modrinth
75.1K
Followers on Modrinth
97
versions
41
Updated
June 21, 2026Jun 21
Published
in 2023

At a glance

Runs on Fabric, NeoForge, Forge and Quilt
For Minecraft 1.20–1.20.1, 1.21.1 …
Needed in the game; optional on the server
Latest version — 3.2.3+neoforge from June 21, 2026
License Apache-2.0 — free
Where it's needed
In gamerequiredOn serveroptional

Needed in the game; optional on the server

Game versions1.19.2, 1.20–1.20.1, 1.21.1

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

demo

Effects

demo

Basic usage

  • Add effect: `text`
  • Remove effect: `text`
  • Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

  • Example: `Typewriter Effect`

bounce

Make characters bounce back vertically.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: `BOING!`

fade

Periodically change opacity (breathing light).

  • Parameters:

    • a: Minimum Opacity (default 0.3)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: `Fading Text`

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

  • Parameters:

    • f: Frequency (default 1.0)
    • j: Character Jitter Chance (default 0.015)
    • b: Character Blink Chance (default 0.003)
    • s: Slicing/Shifting Chance (default 0.08)
  • Example: `ERROR`

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

  • Parameters:

    • from: Start Color (default 5BCEFA)
    • to: End Color (default F5A9B8)
    • hue: Whether to interpolate in HSV space (default false)
    • f: Flow Speed (0 for static, default 0.0)
    • sp: Span, affecting color distribution between characters (default 20.0)
    • uni: Whether to be unidirectional without swinging (default false for back-and-forth)
  • Example: `Flowing Gradient Text`

neon

Draw multiple glowing outlines for characters.

  • Parameters:

    • p: Sampling Count, at least 4 (default 10)
    • r: Radius (default 2)
    • a: Opacity Multiplier (default 0.12)
  • Example: `Neon Glow`

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

  • Parameters:

    • f: Frequency (default 1.0)
    • a: Maximum Angle in degrees (default 30.0)
    • r: Circular Radius (default 0.0)
  • Example: `Swinging Around`

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

  • Parameters:

    • base: Minimum Brightness Multiplier (default 0.75)
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: `Power Rising`

rainb (Rainbow)

Cycle colors over HSV.

  • Parameters:

    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: `Colorful Text!`

shadow

Modify the offset and color of the text shadow.

  • Parameters:

    • x: Horizontal Offset Delta (default 0.0)
    • y: Vertical Offset Delta (default 0.0)
    • c: Color in hex (e.g. FF0000 for red) (default 000000)
    • r,g,b: Color (default 0.0)
    • a: Opacity (default 1.0)
  • Example: `No Shadow Shadowed Text`

shake

Randomly jitter in all directions, creating a sense of tension/energy.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: `WARNING!`

swing

Characters spinning back and forth.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: `Waving Text`

turb (Turbulence)

Random displacement perturbation based on noise.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: `Windy Text`

wave

Characters undulating up and down like waves.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: `Flowing Text`

wiggle

Each character wiggles along a fixed random direction.

  • Parameters:

    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: `Wiggly Text!`

Parameter Quick Reference

  • a: Amplitude/Opacity (meaning varies slightly across effects)
  • f: Speed/Frequency
  • w: Wave Size
  • r: Radius

Notes

  • Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices.
  • Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
  • Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

  • Modern UI
  • Caxton

FAQ

How to install Text Animator?

Install Fabric for your Minecraft version, download Text Animator for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Text Animator support?

Text Animator has builds for Minecraft 1.19.2, 1.20–1.20.1, 1.21.1.

Is Text Animator needed on the server?

Needed in the game; optional on the server

License and source
Apache License 2.0free to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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