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TrulyRandom

Randomise the World

Fabric
Loaders
Fabric
Downloads on Modrinth
6.2K
Followers on Modrinth
33
versions
21
Updated
October 8, 2026Oct 8
Published
in 2024
Random Features · swipe

At a glance

Runs on Fabric
For Minecraft 26.1–26.1.2, 26.3 …
Needed in the game and on the server
Latest version — 3.1.2 from October 8, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.8, 26.1–26.1.2, 26.3 …

TrulyRandom – Randomise the World

Modrinth CurseForge

Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (g) to open the Randomiser GUI.

Modules & Settings

  • Block Models: Randomises the models of blocks that share the same shape and states.

    • Settings allow you to force all instances of a block state to share the same model as the default state.
    • You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag.
  • Item Models: Randomises the models of items.

    • You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart.
  • Loot Tables: Randomises the loot tables of blocks, entities, chests, and more.

    • You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities.
  • Recipes: Randomises the crafting recipes of items.

    • Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing.
  • Villager Trades: Randomises the traded items of villagers.

    • This randomisation includes emeralds.
  • Structures: Each structure will be replaced with a different structure where it would normally generate (excluding strongholds).

    • The /locate command will be unreliable with this enabled.
    • Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities.
  • Features: Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree).
  • Block Palette: Each type of block will be replaced with another type of block.

    • Settings allow you to ignore state properties, collision shapes, and occlusion shapes.
    • You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply. This is recommeneded.
    • Warning: This module may lead to unstable worlds and cannot be changed once set.
Note on Worldgen Modules:
  • Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation.

Loot Tracker

  • Opened from the Red Book in the survival inventory.
  • Displays entries of items you have triggered the loot tables for (even if they didn't drop).
  • Entries open a graph showing their sources up to a depth of 20.
  • Hovering a source displays the full path to get to the entry.
  • Holding shift while hovering an item will show which loot tables you have discovered that drop said item.
  • The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.

Server Setup

In the root folder of the server create a json file called trulyrandom.json with the following content:

{
    "<module_name>": {
      "enabled": <true/false>, // optional (defaults to false)
      "seed": <number>, // optional (defaults to random)
      "type": "<state_id>", // mandatory
      "<additional_settings>": <value> // optional (see config schema below)
    }
}

This file will only be read exactly once before the world is generated, and then further updates won't be considered. If you wish to enable worldgen modules, they MUST be done in this file; other modules can be configured through the Randomiser GUI.

Config Schema
ModuleState IdOptions
block_modelstrulyrandom:block_modelforce_states_to_use_same_model (boolean) defaults to false
ignore_model_occlusion (boolean) defaults to false
ignore_state_properties (boolean) defaults to false
item_modelstrulyrandom:item_modelmatch_block_model_randomisation (boolean) defaults to false
loot_tablestrulyrandom:lootuse_other_loot_tables (boolean) defaults to true
recipestrulyrandom:recipeenabled_recipe_types: see below
tradestrulyrandom:standardN/A
structurestrulyrandom:structureuse_legacy_randomiser (boolean) defaults to false
nerf_elytra (boolean) defaults to false
featurestrulyrandom:standardN/A
block_palettetrulyrandom:block_paletteignore_state_properties (boolean) defaults to false
ignore_collision_shape (boolean) defaults to false
ignore_occlusion_shape (boolean) defaults to false
keep_stone_as_stone (boolean) defaults to true

Recipe Types

Enabling / Disabling recipe types follows the format of `"namespace:type": `. For example:

{
  "enabled_recipe_types": {
    "minecraft:smoking": true,
    "minecraft:stonecutting": true,
    "minecraft:smelting": true,
    "minecraft:crafting": true
  }
}

An example config can be found here: trulyrandom.json

To view a complete sample config, don't provide one, and the mod will generate the one used for the server as a template. To re-use this config, delete the world folder, make the changes you wish, and then restart your server.

Teams

Every player by default starts on their own team where they are the owner, you can invite other players to join your team via `/trulyrandom team invite `, and the invited person will be sent a message where they can accept.

Additional team configuration commands exist in-game under the /trulyrandom team command.

FAQ

How to install TrulyRandom?

Install Fabric for your Minecraft version, download TrulyRandom for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does TrulyRandom support?

TrulyRandom has builds for Minecraft 1.21.4, 1.21.8, 26.1–26.1.2, 26.3 ….

Is TrulyRandom needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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