VS: Collision damage
Adds destruction to Valkyrien skies structures
- Loaders
- FabricForge
- Downloads on Modrinth
- 2.7K
- Followers on Modrinth
- 25
- versions
- 7
- Updated
- April 11, 2026Apr 11
- Published
- in 2026
At a glance
Needed both in the game and on the server
This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"
Dependencies:
VS 2.4+
- Create big cannons (preferably, for the exact mass of Copycats)
I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
/vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)
- /vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
In the plans:
Entity damage
rebalance/improve damage
full-fledged destruction of the blocks of the world
Destruction from world block collisions
Add fire
add effects
fix the sounds
optimization
FAQ
How to install VS: Collision damage?
Install Fabric for your Minecraft version, download VS: Collision damage for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does VS: Collision damage support?
VS: Collision damage has builds for Minecraft 1.20.1.
Is VS: Collision damage needed on the server?
Needed in the game and on the server